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Steam News26 January 20265mo ago

Backfire Brigade release notes EAv0.2.1

Hello everyone, I’ve finally added all the features I planned for the full release! I am currently moving into a final testing phase to ensure everything works exactly as intended.

Full notes

Full Backfire Brigade update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

1 fix5 additions3 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedI’ve finally added all the features I planned for the full release! I am currently moving into a final testing phase to ensure everything works exactly as intended. If all goes well, Backfire Brigade will be officially leaving Early Access very soon.
addedTo reflect the new content and the game's finished state, there will be a slight price increase at the time of the full launch.
addedPatch NotesAdded Night Shift , allowing you to tackle fires under the cover of darkness.
addedPatch NotesNew Twist, explore the Zombie Mall experience.
addedPatch NotesAdded new, more valuable objects.
changedPatch NotesNumerous small visual improvements to ensure every level is distinct and easily recognizable at a glance.

I’ve finally added all the features I planned for the full release! I am currently moving into a final testing phase to ensure everything works exactly as intended. If all goes well, Backfire Brigade will be officially leaving Early Access very soon.

To reflect the new content and the game's finished state, there will be a slight price increase at the time of the full launch.

Patch Notes

  • Added Night Shift, allowing you to tackle fires under the cover of darkness.

  • New Twist, explore the Zombie Mall experience.

  • Added new, more valuable objects.

  • Numerous small visual improvements to ensure every level is distinct and easily recognizable at a glance.

  • Resolved an issue where character colors were removed following the addition of the dog.

  • Tweaked victim HP and attrition rates based on chosen difficulty.

  • Updated difficulty scaling, Flames are now harder to extinguish as the difficulty increases.

Thanks for reading and for all your support during Early Access!

Source

Steam News / 26 January 2026

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