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Steam News19 May 20188y ago

Huge update coming

Using a few ideas I've been gathering for almost a year now, as well as the technical experience I have gathered from making Broken Reality (google it, it will eventually get on Steam), I have began working on Version 3

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Full Ayumi: Enhanced Edition update

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0 fixes1 addition0 changes0 removals
  • Gameplay
addedUsing a few ideas I've been gathering for almost a year now, as well as the technical experience I have gathered from making Broken Reality (google it, it will eventually get on Steam), I have began working on Version 3.0 of Ayumi, with many, many changes, that will turn the creepiness factors up to 11 and will add way more of a downer atmosphere to the game. I'm not giving a specific date, as I have way too many projects going on at the moment, but the ideas are very solid and specific (coming up with concepts is always the hardest part). Until then, peace! :HisMark:

Ayumi: Enhanced Edition changes

addedUsing a few ideas I've been gathering for almost a year now, as well as the technical experience I have gathered from making Broken Reality (google it, it will eventually get on Steam), I have began working on Version 3.0 of Ayumi, with many, many changes, that will turn the creepiness factors up to 11 and will add way more of a downer atmosphere to the game. I'm not giving a specific date, as I have way too many projects going on at the moment, but the ideas are very solid and specific (coming up with concepts is always the hardest part). Until then, peace! :HisMark:

Using a few ideas I've been gathering for almost a year now, as well as the technical experience I have gathered from making Broken Reality (google it, it will eventually get on Steam), I have began working on Version 3.0 of Ayumi, with many, many changes, that will turn the creepiness factors up to 11 and will add way more of a downer atmosphere to the game. I'm not giving a specific date, as I have way too many projects going on at the moment, but the ideas are very solid and specific (coming up with concepts is always the hardest part). Until then, peace! :HisMark:

Source

Steam News / 19 May 2018

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