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Steam News31 January 20215y ago

Death CGs

Most potential game-overs in the game will have their own CGs with glorious violence involved. Since the in-game sprites will come after the CGs here, Moon_Cradle has a lot of freedom in the designs and he's delivered.

Full notes

Full Ayumi: Enhanced Edition update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
addedOnce the death CGs are done there's another new character to make a bust for, and finally some environmental CGs "might" follow.
addedOn my part I've transferred the game to MV for the upcoming rerelease, and I'm slowly tweaking it to fit some of the new stuff that will be done with it.

Ayumi: Enhanced Edition changes

addedOnce the death CGs are done there's another new character to make a bust for, and finally some environmental CGs "might" follow.
addedOn my part I've transferred the game to MV for the upcoming rerelease, and I'm slowly tweaking it to fit some of the new stuff that will be done with it.

Most potential game-overs in the game will have their own CGs with glorious violence involved. Since the in-game sprites will come after the CGs here, Moon_Cradle has a lot of freedom in the designs and he's delivered. The Discord discussions about how to best make poor Ayumi's deaths as horrible as possible seem hilariously psychotic in retrospect, and I'm loving it.

Once the death CGs are done there's another new character to make a bust for, and finally some environmental CGs "might" follow.

The initial sketch for the Byakhee death CG. Eventually we went for a different pose/perspective, but I still liked this one's style.

On my part I've transferred the game to MV for the upcoming rerelease, and I'm slowly tweaking it to fit some of the new stuff that will be done with it.

Source

Steam News / 31 January 2021

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