Full notes
Full Axom: Conquest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
- UI and audio
- Maps
- Fixes
Patch 1.0.2.3
Gameplay
Generated Structures no longer trigger “On Constructed” triggers for certain upgrades.
Generated Structures will no longer have a chance to rebuild from “End of Wave” triggers for certain upgrades.
Concrete Mod - The Steel-Walls generated now count as a Generated Structure.
It is now possible to toggle between changing the selected Tower targeting type and all Towers of the same type.
There is now a hard limit of 160 wall pieces. Any additional walls generated will remove the oldest walls first. This will only happen at the end of each wave. (This is mostly for performance reasons) The same is true for Barrels. The limit on Barrels is 60.
Void Destruction chance for none Void-Born Structures reduced to 10% from 15%
Upgrades
Space Thieves (Mutation) - Now removes half of your total currency, instead of fully removing it.
Added 2 new Alien upgrades to find!
Visual
Slightly more damage numbers can appear at once.
User Interface
Updated some tooltips to give clarity about Generated Structures.
Updated the tooltips for Void-Born and Voided-Ground to be more clear.
Optimisation
Fog of war material is now a single material rather than per structure.
All tile types now use a single material to apply them to the map. Rather than creating a new material each time a tile is changed.
Bug Fixes
Ancient Defence - Will no longer spawn Structures just from selecting them in the build menu.
Burnt Instructions and Inevitable Nexus - When rebuilt Structures will keep their mod instead of having no mod.
Orbital Bombardment - Potentially fixed an issue with the ability activating from other effects (I could not replicate this so I have guessed what the issue was)
Source
Changelog.gg summarizes and formats this update. How we read updates.
