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Steam News15 June 202621d ago

Axom: Conquest Patch 1.0.2.1

Patch 1.0.2.1 LEADERBOARD has been reset due to some exploit fixes and scaling changes. Grab the top spot quick! Gameplay A new structure affix, Generated, has been added. Generated Structures sell for 0 Refined-Metal.

Full notes

Full Axom: Conquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions17 changes1 removal
  • Security
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Performance
changedLEADERBOARD has been reset due to some exploit fixes and scaling changes. Grab the top spot quick!
changedGameplay
addedA new structure affix, Generated, has been added. Generated Structures sell for 0 Refined-Metal. This is only for certain upgrades that can be exploited for infinite Refined-Metal. This affix is separate from Structure Mods. Structures can still have only one Structure Mod.
changedChitin Guard collision is now smaller (This should stop it getting stuck as often)
changedMX9-Ripsaw - Damage radius increased by +20%
changedDX48-Razor-Hound (Minion Tower) - The combat drone will now move towards its initial target regardless of range.

Axom: Conquest changes

changedLEADERBOARD has been reset due to some exploit fixes and scaling changes. Grab the top spot quick!
changedGameplay
addedA new structure affix, Generated, has been added. Generated Structures sell for 0 Refined-Metal. This is only for certain upgrades that can be exploited for infinite Refined-Metal. This affix is separate from Structure Mods. Structures can still have only one Structure Mod.
changedChitin Guard collision is now smaller (This should stop it getting stuck as often)
changedMX9-Ripsaw - Damage radius increased by +20%

Patch 1.0.2.1

LEADERBOARD has been reset due to some exploit fixes and scaling changes. Grab the top spot quick!

Gameplay

  • A new structure affix, Generated, has been added. Generated Structures sell for 0 Refined-Metal. This is only for certain upgrades that can be exploited for infinite Refined-Metal. This affix is separate from Structure Mods. Structures can still have only one Structure Mod.

  • All Barrels now count as Generated Structures. (They already sold for 0 anyway, so no change really)

  • Enemy scaling is now slightly more aggressive after wave 30 during Endless Mode.

  • Chitin Guard collision is now smaller (This should stop it getting stuck as often)

Structures

  • MX9-Ripsaw - Damage radius increased by +20%

  • DX48-Razor-Hound (Minion Tower) - The combat drone will now move towards its initial target regardless of range.

Upgrades

  • New Upgrade - Heat Converter - Each Ion-Cannon shot increases its Damage by 8%. The bonus resets at the end of the Wave. Has a new achievement to unlock it.

  • Blood Bullets - Leech and Damage bonus is now active from a 2 tile distance, up from 1.

  • Lucky Dice - Random upgrade can no longer target Barrels.

Visual

  • Increased the maximum number of particles that can be present at once (I went overboard last patch)

  • Overcharged Structure mod is now slightly less bright.

  • Biome and wind particles have been toned down slightly.

User Interface

  • Updated a few more tooltips with colour coded numbers

Optimisation

  • Upgrade icons now load asynchronously to avoid hitching when needed.

  • End of wave is now less likely to cause a game hitch.

  • Building a Structure is now less likely to cause hitches.

  • Upgrade selection screen no longer creates a new instance each time it appears. (Should use less memory)

  • A few other small optimisations.

Bug Fixes

  • Flaming Barrel - Flame ring visual will now appear correctly on all valid Towers.

  • Overworked Robot - Now correctly limits nexus upgrade choices to 1.

  • Blood Bullets - Damage boost and leech are now more consistent.

  • Biomes now appear correctly in the codex.

  • Centurite increase preview when exchanging in the Trader now shows correctly.

Source

Steam News / 15 June 2026

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