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Steam News13 December 20256mo ago

Axom: Conquest Demo Patch 0.9.0.4

Patch 0.9.0.4 Enemies Enemies damage now scales 5% more per tier (Hard only) Bomber - When exploding bombers now deal an additional 5% of the Structures Max HP (Still reduced by Armour) Upgrade Changes Titanium Flak - A

Full notes

Full Axom: Conquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition8 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
changedEnemies damage now scales 5% more per tier (Hard only)
changedBomber - When exploding bombers now deal an additional 5% of the Structures Max HP (Still reduced by Armour)
changedUpgrade Changes
changedTitanium Flak - Armour bonus increased from 65% to 75%
changedSpace Stilts - Rarity changed to Experimental from Advanced. Number of ranks reduced to 1 from 2. Fire-Rate bonus increased to 30% from 20%. Damage reduction on low-ground increased to -80% from -60%.
changedGround blood changes from the last patch reverted (Blood is now more transparent) as it was causing issues with visual clarity of gameplay elements.
Titanium Flak - Armour bonus65%75%Titanium Flak - Armour bonus increased, buffNumber of ranks21Number of ranks decreased, nerfFire-Rate bonus20%30%Fire-Rate bonus increased, buffDamage reduction on low-ground-60%-80%Damage reduction on low-ground decreased, nerf

Axom: Conquest changes

changedEnemies damage now scales 5% more per tier (Hard only)
changedBomber - When exploding bombers now deal an additional 5% of the Structures Max HP (Still reduced by Armour)
changedUpgrade Changes
changedTitanium Flak - Armour bonus increased from 65% to 75%
changedSpace Stilts - Rarity changed to Experimental from Advanced. Number of ranks reduced to 1 from 2. Fire-Rate bonus increased to 30% from 20%. Damage reduction on low-ground increased to -80% from -60%.

Patch 0.9.0.4

Enemies

  • Enemies damage now scales 5% more per tier (Hard only)

  • Bomber - When exploding bombers now deal an additional 5% of the Structures Max HP (Still reduced by Armour)

Upgrade Changes

  • Titanium Flak - Armour bonus increased from 65% to 75%

  • Space Stilts - Rarity changed to Experimental from Advanced. Number of ranks reduced to 1 from 2. Fire-Rate bonus increased to 30% from 20%. Damage reduction on low-ground increased to -80% from -60%.

Visual

  • Ground blood changes from the last patch reverted (Blood is now more transparent) as it was causing issues with visual clarity of gameplay elements.

  • Efficiency Plant - Passive refund effect now has a refund text when it activates to make it more clear what happened.

  • When Structures are destroyed by Infected-Ground the hologram that appears now lasts twice as long to make it easier to tell what has been destroyed.

User Interface

  • When viewing the battlefield after the end of a run the top text will no display your outcome and wave achieved.

Bug Fixes

  • Upgraded Structures will now show correctly in the end game screen.

  • Lil Jeff will no longer die in a bloody mess 10 seconds after the end of each wave (Yay!)

  • Fixed an issue where area of effect projectiles would explode on the ground instead of their actual location.

  • When destroyed by Infected-Ground the hologram that appears to show you what has been destroyed sometimes would be an incorrect scale. This is now fixed.

Source

Steam News / 13 December 2025

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