Full notes
Full Axom: Conquest update
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What changed
- Balance
- Gameplay
- UI and audio
- Maps
- Fixes
Axom: Conquest changes
Patch 0.9.0.4
Enemies
Enemies damage now scales 5% more per tier (Hard only)
Bomber - When exploding bombers now deal an additional 5% of the Structures Max HP (Still reduced by Armour)
Upgrade Changes
Titanium Flak - Armour bonus increased from 65% to 75%
Space Stilts - Rarity changed to Experimental from Advanced. Number of ranks reduced to 1 from 2. Fire-Rate bonus increased to 30% from 20%. Damage reduction on low-ground increased to -80% from -60%.
Visual
Ground blood changes from the last patch reverted (Blood is now more transparent) as it was causing issues with visual clarity of gameplay elements.
Efficiency Plant - Passive refund effect now has a refund text when it activates to make it more clear what happened.
When Structures are destroyed by Infected-Ground the hologram that appears now lasts twice as long to make it easier to tell what has been destroyed.
User Interface
When viewing the battlefield after the end of a run the top text will no display your outcome and wave achieved.
Bug Fixes
Upgraded Structures will now show correctly in the end game screen.
Lil Jeff will no longer die in a bloody mess 10 seconds after the end of each wave (Yay!)
Fixed an issue where area of effect projectiles would explode on the ground instead of their actual location.
When destroyed by Infected-Ground the hologram that appears to show you what has been destroyed sometimes would be an incorrect scale. This is now fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
