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Steam News19 June 20251y ago

Axom: Conquest Demo Patch v0.7.2.5

Quality of Life Improvements Sell value of structures is now visible in the sell button. Clickable map rewards are now more obvious (sparkles are more eye-catching).

In this update6

Full notes

Full Axom: Conquest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions33 changes0 removals
  • UI and audio
  • Maps
  • Balance
  • Gameplay
changedQuality of Life ImprovementsSell value of structures is now visible in the sell button.
changedQuality of Life ImprovementsClickable map rewards are now more obvious (sparkles are more eye-catching).
changedQuality of Life ImprovementsHealth bars are now slightly more visible and contrasting.
addedQuality of Life ImprovementsHealth bars now have a subtle grid pattern to improve readability.
changedQuality of Life ImprovementsDifficulty icon tooltip now shows current enemy health and damage modifiers (updates after each boss wave).
addedQuality of Life ImprovementsAdded a few more tutorial hints.
Starting resources1825Starting resources increased, buffBlast-Tower:24Blast-Tower: increased, buffDischarge-Turret:35Discharge-Turret: increased, buffFlak-Gun:1012Flak-Gun: increased, buff

Axom: Conquest changes

changedSell value of structures is now visible in the sell button.
changedClickable map rewards are now more obvious (sparkles are more eye-catching).
changedHealth bars are now slightly more visible and contrasting.
addedHealth bars now have a subtle grid pattern to improve readability.
changedDifficulty icon tooltip now shows current enemy health and damage modifiers (updates after each boss wave).

Quality of Life Improvements

  • Sell value of structures is now visible in the sell button.

  • Clickable map rewards are now more obvious (sparkles are more eye-catching).

  • Cursor now glows continuously when Ion-Cannon is ready.

  • Health bars are now slightly more visible and contrasting.

  • Health bars now have a subtle grid pattern to improve readability.

  • Difficulty icon tooltip now shows current enemy health and damage modifiers (updates after each boss wave).

  • Added a few more tutorial hints.

Visual Improvements

  • Nexus-Drill landing sequence at the start of games is now faster and flashier.

Bug Fixes

  • Fixed a bug where structure health would heal slightly when loading a saved run.

  • Fixed an issue where Swarmer Elites would not spawn correctly — they now appear as intended.

Balance Changes

Resources & Economy

  • Refinery base yield increased by 33%.

  • Nexus-Drill base yield increased by 25%.

  • Starting resources increased to 25 (from 18).

  • Scouting-Beacon upgrade cost reduced by 37.5%.

  • Hard difficulty now provides +50% research gained.

  • Structures on Normal difficulty now auto-repair 10% of base health at the end of each wave.

Enemy Scaling

  • Enemy health scaling increased by 15% every 5 waves.

  • Enemy damage scaling increased by 10% every 5 waves.

Structure Capacity Buffs

Towers

  • Blast-Tower: 2 → 4

  • Discharge-Turret: 3 → 5

  • Flak-Gun: 10 → 12

  • Inferno-Tower: 4 → 6

  • Laser-Tower: 4 → 6

  • Missile-Turret: 4 → 6

  • Rail-Gun: 2 → 4

  • Repair-Tower: 2 → 4

Hazards

  • Land-Mine: 16 → 20

  • Radiation-Zone: 2 → 4

  • Shock-Floor: 4 → 6

  • Smart-Mine: 6 → 10

  • Spike-Floor: 6 → 8

  • Stasis-Trap: 2 → 4

Modules

  • Razor-Whirler: 2 → 4

  • Booster-Module: 2 → 4

Audio

  • Fire audio for fire ring upgrades is now quieter and less obnoxious.

Source

Steam News / 19 June 2025

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