In this update6
Full notes
Full Axom: Conquest update
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What changed
- UI and audio
- Maps
- Balance
- Gameplay
Axom: Conquest changes
Quality of Life Improvements
Sell value of structures is now visible in the sell button.
Clickable map rewards are now more obvious (sparkles are more eye-catching).
Cursor now glows continuously when Ion-Cannon is ready.
Health bars are now slightly more visible and contrasting.
Health bars now have a subtle grid pattern to improve readability.
Difficulty icon tooltip now shows current enemy health and damage modifiers (updates after each boss wave).
Added a few more tutorial hints.
Visual Improvements
Nexus-Drill landing sequence at the start of games is now faster and flashier.
Bug Fixes
Fixed a bug where structure health would heal slightly when loading a saved run.
Fixed an issue where Swarmer Elites would not spawn correctly — they now appear as intended.
Balance Changes
Resources & Economy
Refinery base yield increased by 33%.
Nexus-Drill base yield increased by 25%.
Starting resources increased to 25 (from 18).
Scouting-Beacon upgrade cost reduced by 37.5%.
Hard difficulty now provides +50% research gained.
Structures on Normal difficulty now auto-repair 10% of base health at the end of each wave.
Enemy Scaling
Enemy health scaling increased by 15% every 5 waves.
Enemy damage scaling increased by 10% every 5 waves.
Structure Capacity Buffs
Towers
Blast-Tower: 2 → 4
Discharge-Turret: 3 → 5
Flak-Gun: 10 → 12
Inferno-Tower: 4 → 6
Laser-Tower: 4 → 6
Missile-Turret: 4 → 6
Rail-Gun: 2 → 4
Repair-Tower: 2 → 4
Hazards
Land-Mine: 16 → 20
Radiation-Zone: 2 → 4
Shock-Floor: 4 → 6
Smart-Mine: 6 → 10
Spike-Floor: 6 → 8
Stasis-Trap: 2 → 4
Modules
Razor-Whirler: 2 → 4
Booster-Module: 2 → 4
Audio
Fire audio for fire ring upgrades is now quieter and less obnoxious.
Source
Changelog.gg summarizes and formats this update. How we read updates.
