Full notes
Full Awakened: Dark Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Performance
In this update I added a simple AI that can walk around, chase and kill the player and some smaller improvements. More regarding the next update please read the first edition of Dark Space Friday #1.
Added
First Iteration AI (can walk around, chase, kill player) currently only used for event triggers, technically would work everywhere but needs balancing, not enough hiding and ways to avoid - needs more testing
gate/lever mechanic (only used once in the castle so far)
Improvements
wall detection: check to the right side to improve clipping through walls
customisation of interactable objects to show any text
adjustments of audio zones
Changes:
level loading, should cause less problems and potentially increase performance in castle
Fixes:
Lord Key now has 2 uses again which caused to not be able to end the game
LOD: Candle cull distance
LOD: Fern cull distance
Source
Changelog.gg summarizes and formats this update. How we read updates.
