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Steam News7 March 20224y ago

Dark Space #2 - Plans For v1.2

My Plans for v.1.2 View On The State Of The Game Version 1.1 already added quite some improvements to the game but still..

In this update6

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Full Awakened: Dark Space update

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What changed

0 fixes4 additions3 changes0 removals
  • Gameplay
addedView On The State Of The GameVersion 1.1 already added quite some improvements to the game but still..
changedView On The State Of The GameMy conclusion is that a horror story like this doesn't work too well and is hard to market too, atleast for me with limited reach and capabilities. The expectation seems always to be favored towards just hardcore jumpscares or a flashy killer which the main story isn't really tailored towards.
addedIdeaIf this has some kind of success I would still like to add Martin's Story as well at some point. If you don't know who that is, he is the guy who was running the Tours through Crystal Woods and disappeared and well he did a lot of fucked up stuff there too.
addedBackstoryThe story won't be the major part of the new game mode but it is still relevant, atleast for me, to create an interesting setting. It is based on the Guardian Concept where people who are caught by him are stuck in a suppressed consciousness. Things first seem real but aren't. At the same time you are not alone, it is like a web of memories of people who were caught which can lead to an interesting concept of alterting the environment through this little device.
changedGameplay/FeelingI want to create a feeling of constant pressure of being hunted or thinking there is something. I'm still arguing whether you die instantly or if your consciousness is slowly crumbling away, changing vision and hearing. The goal is basically to find a way to escape, break out of it.
changedGameplay/FeelingAlso this will play a role in it.

Awakened: Dark Space changes

addedVersion 1.1 already added quite some improvements to the game but still..
changedMy conclusion is that a horror story like this doesn't work too well and is hard to market too, atleast for me with limited reach and capabilities. The expectation seems always to be favored towards just hardcore jumpscares or a flashy killer which the main story isn't really tailored towards.
addedIf this has some kind of success I would still like to add Martin's Story as well at some point. If you don't know who that is, he is the guy who was running the Tours through Crystal Woods and disappeared and well he did a lot of fucked up stuff there too.
addedThe story won't be the major part of the new game mode but it is still relevant, atleast for me, to create an interesting setting. It is based on the Guardian Concept where people who are caught by him are stuck in a suppressed consciousness. Things first seem real but aren't. At the same time you are not alone, it is like a web of memories of people who were caught which can lead to an interesting concept of alterting the environment through this little device.
changedI want to create a feeling of constant pressure of being hunted or thinking there is something. I'm still arguing whether you die instantly or if your consciousness is slowly crumbling away, changing vision and hearing. The goal is basically to find a way to escape, break out of it.

My Plans for v.1.2

View On The State Of The Game

Version 1.1 already added quite some improvements to the game but still..

So far the game is not doing too well in terms of people being interested in it and from what I saw, I think quite a few people had other expectations and not that this game is about story. I saw them just trying to "run" through and then not knowing what to do. Not reading a single note or anything.

My conclusion is that a horror story like this doesn't work too well and is hard to market too, atleast for me with limited reach and capabilities. The expectation seems always to be favored towards just hardcore jumpscares or a flashy killer which the main story isn't really tailored towards.

Idea

I already expressed the idea of a more horror oriented game mode but I feel like I have to push it further than my initial idea, Martin's Story, to generate any kind of interest for this game.

So I'm focussing for this game mode on Horror, Survival and some extend of Puzzles, similar to Resident Evil. You have to find a bunch of stuff to progress further.

If this has some kind of success I would still like to add Martin's Story as well at some point. If you don't know who that is, he is the guy who was running the Tours through Crystal Woods and disappeared and well he did a lot of fucked up stuff there too.

Backstory

The story won't be the major part of the new game mode but it is still relevant, atleast for me, to create an interesting setting. It is based on the Guardian Concept where people who are caught by him are stuck in a suppressed consciousness. Things first seem real but aren't. At the same time you are not alone, it is like a web of memories of people who were caught which can lead to an interesting concept of alterting the environment through this little device.

And maybe with the help of this little guy.

Gameplay/Feeling

I want to create a feeling of constant pressure of being hunted or thinking there is something. I'm still arguing whether you die instantly or if your consciousness is slowly crumbling away, changing vision and hearing. The goal is basically to find a way to escape, break out of it.

Also this will play a role in it.

Tech

To accomplish this I started working on a new AI System which is way more capable than anything I have right now. The concept is to have a Meta AI System which makes it possible to seperate game world and AI to some extend. More to that in one of the next posts.

Making It Flashy

More scary scenes and deaths. Something that is easier to catch people's attention with.

Cheers, Leon Drace

Source

Steam News / 7 March 2022

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