Full notes
Full Awakened: Dark Space update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Balance
- Gameplay
- Fixes
- UI and audio
Changelog
For this update I went through all scenes, in editor and game build. I resolved all the loading issues which were due to a bugged iterative event. I also made numerous improvements to existing events, viusally, technically or just in terms of story. In case you had problems, I hope they are all resolved.
Chapter - Prologue
I felt like the balance of the Prologue was somewhat off, too much reading too little gameplay.
So I added a bit more gameplay to break it up.
I also just felt like adding another good looking scene.
Chapter - Voices
You don't need to read the note to find the hidden stash, so players who forget to read that specific note are still able to progress
Only voicelines regarding the stash now require reading them
Repositioned a note and the hidden stash, I felt like it was out of place
Chapter - Within
Extended a lot of Events to make them more interesting and meaningful
Added some more visual fidelity to later events
Fixed texture issues in lower tunnels
And countless other small changes, almost every event received some sort of improvement
Main Menu
Shown Version is now a button which opens the Changelog in game
Jumping
cannot jump while holding or examining anything any longer
Various
various bugfixes and improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
