Update history
Latest Aw Heck, WAR! updates
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- Aw Heck, WAR!
SMALL UPDATE
-Added four new environment / sky types selectable from the in-game menu! Cloudy, Sunny, Partly Cloudy, and Night!
Announcement1 changeGameplay - Aw Heck, WAR!
SMALL UPDATE
-Reworked fire/flammability system -The hang glider now closer resembles an actual glider, looks prettier -Added Armwaver speed multiplier to in-game menu so the max run speed can be set to be less...superhuman. -Greatl…
Announcement1 changeGameplay - Aw Heck, WAR!
QUICK PATCH
-Fixed enemy helicopter and tank damage where both would take lethal damage instantaneously.
Announcement1 changeFixBalance - Aw Heck, WAR!
UPDATE: BETTER BULLETS
-C4 planting has been re-enabled after a dumb issue in the code where the inventory holstering and planting logic were conflicting. Now, you hold the C4 in front of the surface you wish to plant on, then pull the trigge…
Announcement5 changesGameplayPerformance - Aw Heck, WAR!
SMALL UPDATE: CODE CHANGES
-Code fixes, improvements, namely to damage systems. -Drivable truck, guard towers, and the ability to plant c4 bricks has temporarily been removed until they have their code improved.
Announcement2 changesBalanceGameplay - Aw Heck, WAR!
SMALL UPDATE
-Minor landscape visual tweaks -Gravel road material is now a new rocky dirt road material -other little internal code improvements to enemies, bullet object -Tank moves a little faster now -Removed the telephone poles.…
Announcement2 changesGameplay - Aw Heck, WAR!
SMALL UPDATE
-bullet overhaul: new tracer trail effects, big performance improvements that removed hard references from bullet objects that were slowing down the game. -Landscape has thicker 3d grass -Jet bombers now approach from d…
Announcement2 changesGameplay - Aw Heck, WAR!
SMALL UPDATE
-Fixed floating enemy berets when their heads are shot at close range -Added grass across entire landscape! -Added bird sounds for better world ambience!
Announcement2 changesGameplay - Aw Heck, WAR!
PATCH
Fixed a problem where the navigation logic started a infinite loop error
Announcement1 changeFix - Aw Heck, WAR!
SMALL UPDATE - BAD GUY LOGIC
OLD BAD-GUY LOGIC The enemy "knows" where the player is at all times, heads in a straight B-Line for the player. This is boring and predictable. While they constantly scan for obstructions, if one was encountered, their…
Patch notes - Aw Heck, WAR!
DEV UPDATE
Hey, wow, hello to the maybe 3 people that play this game! I said a while back I am improving the enemy NPC. And I am! But he won't be the handsome fella I showed in a post a few months back. Still a lot of animation an…
Patch notes - Aw Heck, WAR!
SMALL UPDATE
-Enemy bases now take damage on a basis of how the game now calculate shrapnel, so a bomb going off a few meters away will not contribute much of any damage, whereas ANY overlapping explosion spheres would contribute 50…
Announcement1 changeBalance - Aw Heck, WAR!
SMALL UPDATE
-added semi auto fire to submachine gun! -added smoking effects to all guns!
Announcement1 changeBalance - Aw Heck, WAR!
UPDATE: GLOWING GUN BARREL AND FOOTSTEP SOUNDS!!!
-M16 Rifle barrel will now smoke and glow progressively redder as you fire, and it cools back down :) -player now has the first rudimentary footsteps! Currently the sounds aren't on a per-surface basis, having issues wi…
Announcement1 changeGameplay - Aw Heck, WAR!
SMALL UPDATE
-connected detonator holster to utility belt, with the rest of the holsters -added hint to show where finger interact is -made barriers able to be destroyed by tanks -Max-11 now has two handed grabbing!!!
Announcement1 changeBalance - Aw Heck, WAR!
SMALLYWALLY UPDATESYPOO
-Made hesco-style barriers destructable! -enemy sniper heli now flies away and despawns when the sniper is KIA
Announcement



