HomeGamesUpdatesPricingMethodology
Steam News21 April 20262mo ago

SMALL UPDATE - BAD GUY LOGIC

OLD BAD-GUY LOGIC The enemy "knows" where the player is at all times, heads in a straight B-Line for the player. This is boring and predictable.

In this update2

Full notes

Full Aw Heck, WAR! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Events
changedNEW BAD-GUY LOGICIf an enemy sees and shoots at the player, that shot alerts nearby enemies to abandon their search and come aid the firing enemy soldier.

Aw Heck, WAR! changes

changedIf an enemy sees and shoots at the player, that shot alerts nearby enemies to abandon their search and come aid the firing enemy soldier.

OLD BAD-GUY LOGIC

  1. The enemy "knows" where the player is at all times, heads in a straight B-Line for the player. This is boring and predictable.

  2. While they constantly scan for obstructions, if one was encountered, their only options were to either randomly turn left or right and hope they doesn't get stuck.

NEW BAD-GUY LOGIC

  1. Uses the built-in navigation that ships with Unreal (the game's engine)

  2. Can intelligently maneuver the landscape, takes roads/paths instead of walking up the side of a steep mountain.

  3. DOESN'T immediately know where the player is, they start with a search area where the player is suspected to be. They then head to a random spot within that search area. If the player isn't found, they pick another location in the search area to check. The more they search, the smaller the search area becomes, and the closer they get to the player.

  4. If an enemy sees and shoots at the player, that shot alerts nearby enemies to abandon their search and come aid the firing enemy soldier.

  5. They wear cute little hats now! :D

Source

Steam News / 21 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.