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Steam News12 December 20256mo ago

Daily Patch Note: 12th of December

Hi and welcome to my daily Patch note, where I share my progress ! I'm Raffi the Dev on the Project ! Today it's Relic Big Patch !

In this update10

Full notes

Full Autocard - Your RPG Adventure update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes1 addition7 changes0 removals
  • Fixes
  • UI and audio
  • Gameplay
  • Balance
  • Performance
  • Store
fixedToday it's Relic Big Patch ! in summary all the currently in the game have been checked and fixed if needed and integrated in the New Particle / FX system.
changedClarity:Tooltip message from the Shops are clearer and better formatted.
fixedBug Fix:Fix a bug where entering Combat the Cards would not have their buff applied during intro sequence
fixedBug Fix:Fix of a Bug Where Relic reading the current value of any attribute would not work
fixedBug Fix:Fix a bug where thorn could not Crit
fixedBug Fix:Fix a display bug where attribute gain critical displayed the bas gain value

Autocard - Your RPG Adventure changes

fixedToday it's Relic Big Patch ! in summary all the currently in the game have been checked and fixed if needed and integrated in the New Particle / FX system.
changedTooltip message from the Shops are clearer and better formatted.
fixedFix a bug where entering Combat the Cards would not have their buff applied during intro sequence
fixedFix of a Bug Where Relic reading the current value of any attribute would not work
fixedFix a bug where thorn could not Crit

Hi and welcome to my daily Patch note, where I share my progress ! I'm Raffi the Dev on the Project !

Today it's Relic Big Patch ! in summary all the currently in the game have been checked and fixed if needed and integrated in the New Particle / FX system.

Big Update:

  • Relics are now using the same Particle System as Items delaying there effect. It make the flow of what's append clearer and more consistent.

Quality of Life:

  • Randomise the angle or the animated text when a particle reach the target.

Clarity:

  • Tooltip message from the Shops are clearer and better formatted.

Bug Fix:

  • Fix a bug where entering Combat the Cards would not have their buff applied during intro sequence

  • Fix of a Bug Where Relic reading the current value of any attribute would not work

  • Fix a bug where thorn could not Crit

  • Fix a display bug where attribute gain critical displayed the bas gain value

Card Update:

Blaster:

BUFF: has now the Magic tag

Detonate Dead:

BUFF: Transform now all dexterity into intelligence when you burn

Wool:

BUFF: Wool sells for more coins

Relic Update:

Bandage:

BUFF: use limit per fight is now 10 instead of 5

Elementary Magic - Echo of Chance:

FIX: bug where at gold tier it would haste the innate skill for 5.0 sec

Faith - in wisdom:

FIX it is now working as it should

Sword Training - ... STRONGER:

FIX: fix a bug where it took 5 time to activate it instead of 1 and 5 limit use.

Trap Conception Skills:

FIX: it now grant the bonus to thorn items

Grounding Vine Skills:

FIX: it now grant the bonus to thorn items

Assassin's Reflex:

FIX: now works

Wind Mastery:

FIX

New Relic !

Delicioso !:

"+75/150/300 Max HP per food card on your board."

Balance:

BUFF:

  • Max HP Event gives you +10% Max HP instead of +5%

  • Items already owned by the player will appear in shop and gift event matching the plyer's item tier

NERF:

  • Merging XP now factor in the Item Base Cost making Wool Merging less effective

Typos:

  • Every Typos pointed by the Discord community has been fixed ^^

What to expect in the next update ? I'll go through the Settings that are Bare bones for the moment, + some visual bug that need to be addressed.

Thanks for Reading and Have Fun ! Good Luck everyone !

Source

Steam News / 12 December 2025

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