HomeGamesUpdatesPricingMethodology
Steam News11 December 20256mo ago

Daily Patch Note: 11th of December

Hi everyone and welcome to a new Daily Patch note for Autocard ! Quality of Life: Description text of the cards now reflect the current values and the bonus to stats are now display on separate lines.

In this update5

Full notes

Full Autocard - Your RPG Adventure update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition4 changes4 removals
  • Gameplay
  • Store
  • Balance
  • UI and audio
addedHi everyone and welcome to a new Daily Patch note for Autocard !
removedBug Fix:Losing or stealing 0 Attribute points no longer trigger "when you gain attribute" effects
fixedBug Fix:Fix a soft lock when selecting the Booster Master first
fixedBug Fix:Fix a soft lock when rerolling a shop
removedCard Update:NERF: Heal no longer scale with charisma
changedCard Update:BUFF: base damage +5

Autocard - Your RPG Adventure changes

addedHi everyone and welcome to a new Daily Patch note for Autocard !
removedLosing or stealing 0 Attribute points no longer trigger "when you gain attribute" effects
fixedFix a soft lock when selecting the Booster Master first
fixedFix a soft lock when rerolling a shop
removedNERF: Heal no longer scale with charisma

Hi everyone and welcome to a new Daily Patch note for Autocard !

Quality of Life:

Description text of the cards now reflect the current values and the bonus to stats are now display on separate lines.

Bug Fix:

  • Losing or stealing 0 Attribute points no longer trigger "when you gain attribute" effects

  • Fix a soft lock when selecting the Booster Master first

  • Fix a soft lock when rerolling a shop

Card Update:

"Blaster":

BUFF: +1 Burn per 20/15/10/5 intelligence instead of +1 burn per 20/20/20/20

NERF: base burn 3/3/3/3 instead of 3/6/9/12

"Meteor":

BUFF: base burn 20/30/40/50 instead of 10/15/20/25

"Compagnon":

renamed to "Companion"

NERF: Passive Effect "When you use a Pet Slow 1 card for 0.5sec" is now a conditional effect

NERF: Heal no longer scale with charisma

BUFF: Heal value are now 10/20/30/40

"Butter-Flame":

BUFF: Burn value 3/3/3/3 instead of 1/2/3/4

BUFF: +1 Multicast per 14/12/10/8 charisma instead of +1 per 12/12/12/12 charisma

"Detonate Dead":

TOTAL REWORK

"Elemental of Fire":

BUFF: base damage +5

"Staff of Mastery":

BUFF: base Burn +10/+20

"Suspiciously large beer":

CHANGE: conditional effect reworked

"Giant Helmet"

BUFF: Will gain from 1 to 10

"Static Block":

FIX: Cooldown Gold tier 12 sec instead of 2sec

"Lucky Parade":

NERF: Haste 1.0/2.0/3.0/4.0 sec instead of 4.0/4.0/4.0/4.0

"Holistic Defense":

BUFF: +10 base shield

"Mule":

BUFF from Big card to Medium

"Bull":

FIX / BUFF: now damage scale +4/+5 per charisma

"Farmer's Warning":

NERF: from Medium to Big

NERF: Start at Silver

"Super pumpkin":

NERF: no longer generate random attribute

Balance:

  • Remove some Card's Tag like "Shield Equipment"

Typos:

  • Fix all ? the Typos in the Tutorial

Thanks for all the help I get on Discord, Community has been amazing !

-- Raffi

Source

Steam News / 11 December 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.