Hey there! We've been listening to your feedback about the game being unclear and things like cards not being as straightforward as they should be, the map being hard to read, and shops being unexplained.
Full notes
Full Auto Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there! We've been listening to your feedback about the game being unclear and things like cards not being as straightforward as they should be, the map being hard to read, and shops being unexplained. We have some solutions in the works to those issues, and we also have a new UI that we think will help with visual clarity.
What changed
0 fixes2 additions2 changes1 removal
UI and audio
Gameplay
addedHey there! We've been listening to your feedback about the game being unclear and things like cards not being as straightforward as they should be, the map being hard to read, and shops being unexplained. We have some solutions in the works to those issues, and we also have a new UI that we think will help with visual clarity.
changedWe've split the context menu into two sides now. This lets us slim down the total footprint of the UI depending on the thing you're looking at. So for things like the battle log, it now takes up half the space that it used to. Most of the interactable things that would show up in the context menu (card drop areas, shrine options, shop services, etc...) now show up on the right side. We also made some other states look a little nicer, like speech states:
removedYou can also close those two windows now with the letters Z and X. Z will toggle the left side, X will toggle the right side. You can toggle both at once with Tab. We also removed the settings button in the top right and turned it into a keybinding on the Escape key.
changedYour room will now auto rotate your units to orient in the direction you're facing. This lets you set your team up in a specific layout and just keep that as you run through rooms. This should make things easier, but we're willing to add back the rotate room functionality through keybindings if need be.
addedWe hope you find the new UI a bit easier to use and more clean than the old. We're always looking to improve though so leave some feedback on anything you don't like about it. We have threads in the community hub or you can make a new one and let us know what you think. Thanks!
Auto Dungeon changes
TThe Thinghero
addedHey there! We've been listening to your feedback about the game being unclear and things like cards not being as straightforward as they should be, the map being hard to read, and shops being unexplained. We have some solutions in the works to those issues, and we also have a new UI that we think will help with visual clarity.
changedWe've split the context menu into two sides now. This lets us slim down the total footprint of the UI depending on the thing you're looking at. So for things like the battle log, it now takes up half the space that it used to. Most of the interactable things that would show up in the context menu (card drop areas, shrine options, shop services, etc...) now show up on the right side. We also made some other states look a little nicer, like speech states:
removedYou can also close those two windows now with the letters Z and X. Z will toggle the left side, X will toggle the right side. You can toggle both at once with Tab. We also removed the settings button in the top right and turned it into a keybinding on the Escape key.
changedYour room will now auto rotate your units to orient in the direction you're facing. This lets you set your team up in a specific layout and just keep that as you run through rooms. This should make things easier, but we're willing to add back the rotate room functionality through keybindings if need be.
addedWe hope you find the new UI a bit easier to use and more clean than the old. We're always looking to improve though so leave some feedback on anything you don't like about it. We have threads in the community hub or you can make a new one and let us know what you think. Thanks!
We've split the context menu into two sides now. This lets us slim down the total footprint of the UI depending on the thing you're looking at. So for things like the battle log, it now takes up half the space that it used to. Most of the interactable things that would show up in the context menu (card drop areas, shrine options, shop services, etc...) now show up on the right side. We also made some other states look a little nicer, like speech states:
Looks pretty good eh?
You can also close those two windows now with the letters Z and X. Z will toggle the left side, X will toggle the right side. You can toggle both at once with Tab. We also removed the settings button in the top right and turned it into a keybinding on the Escape key.
Your room will now auto rotate your units to orient in the direction you're facing. This lets you set your team up in a specific layout and just keep that as you run through rooms. This should make things easier, but we're willing to add back the rotate room functionality through keybindings if need be.
We hope you find the new UI a bit easier to use and more clean than the old. We're always looking to improve though so leave some feedback on anything you don't like about it. We have threads in the community hub or you can make a new one and let us know what you think. Thanks!