In this update2
Full notes
Full Aura of Worlds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
Aura of Worlds changes
Additional quality of life improvements
Added start and dissolve animation to several energy projectiles
Terrain caching has been heavily optimized, leading to faster loading times.
Ice Phoenix fight has been updated to be more challenging:
She now has more intelligent target tracking during various attack phases.
A few of her abilities (such as summoning minions) trigger faster as the fight progresses.
Additional level generation safeguards have been implemented.
Other Bug fixes/balance changes:
Fixed spear shadow trail not displaying (though we have an updated animation coming later).
Giant golden fist traps could previously push around flame throwers in the air.
Fixed several glitches associated with recreating previously generated worlds from world property caches.
Reduced Shotbow damage slightly.
Removed spike pit generation from ceiling gas level theme in the Grotto.
Enthrall projectiles are slightly faster.
Note: The price of the game will rise in the near future as we draw closer to release
Have Fun & Happy Easter!
Source
Changelog.gg summarizes and formats this update. How we read updates.
