Full notes
Full Aura of Worlds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- Balance
- Events
- Fixes
Aura of Worlds changes
Updated .Net framework used by the project from 4.5 to 4.7.1
Multiple Optimizations from the Switch version ported over, especially with regards to:
Rendering
Object activation and deactivation.
Physics of background objects.
Swapped out SpriteFontPlus libraries with FontStashSharp for updated text rendering and to enable more seemless transitioning between MonoGame (used for PC) and FNA (used for Switch) ports of the game.
New animations on destroying lanterns and creating fire brands.
Fixed items from chests held in terrain, getting stuck in solid tiles.
Aquatic enemy pools now have an uncommon chance to appear in the Grotto's generation again.
Extended Spring event and fixed glitch with dynamic grass in the hub.
Fixed some issues with generating aquatic pools in the Grotto of Guidance (0.115.14.5)
Skeletal Snakes have a chance to appear at the end of the grotto (0.115.14.5)
Some ground work for terrain decorations for next update (0.115.14.5)
Fixed issue with detection enemy telegraphs not being shown.
NOTE: We've been working on a lot more in the background; we look forward to showing You in the next update...
Source
Changelog.gg summarizes and formats this update. How we read updates.
