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Steam News10 December 20256mo ago

0.1.8

### 0.1.8 - Court Staff & Calendar Logistics Objective: clerk/JA layer with tasks, rapport, and favors influencing scheduling, notices, continuances, and risk visibility.

Full notes

Full Attorney Adventure update

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What changed

0 fixes0 additions4 changes0 removals
  • Balance
changedStaff slice live: profiles/relationships, favor capacity, cooldowns; task queue (`confirm_hearing`, `serve_notice`, `request_interpreter`, `swap_slot`, `allow_remote`) with SLAs and outcomes.
changedFavor economy: favors required for remote and late filings; staff swaps draw favors; overuse drains rapport and triggers cooldown.
changedCase detail staff card: rapport meter, favors left/cooldown, pending tasks by type; request buttons for notice/confirm/interpreter.
changedTimer logic, favor spend/cooldown, rapport-based continuances, interpreter bench-risk, late filing favors, sim-time coverage, and hydration of staff state/bench-risk flags.

Attorney Adventure changes

changedStaff slice live: profiles/relationships, favor capacity, cooldowns; task queue (`confirm_hearing`, `serve_notice`, `request_interpreter`, `swap_slot`, `allow_remote`) with SLAs and outcomes.
changedFavor economy: favors required for remote and late filings; staff swaps draw favors; overuse drains rapport and triggers cooldown.
changedCase detail staff card: rapport meter, favors left/cooldown, pending tasks by type; request buttons for notice/confirm/interpreter.
changedTimer logic, favor spend/cooldown, rapport-based continuances, interpreter bench-risk, late filing favors, sim-time coverage, and hydration of staff state/bench-risk flags.

### 0.1.8 - Court Staff & Calendar Logistics

Objective: clerk/JA layer with tasks, rapport, and favors influencing scheduling, notices, continuances, and risk visibility.

  • Systems

  • Staff slice live: profiles/relationships, favor capacity, cooldowns; task queue (`confirm_hearing`, `serve_notice`, `request_interpreter`, `swap_slot`, `allow_remote`) with SLAs and outcomes.

  • Sim clock: staff/calendar/financial timers pull from shared in-game date (simTime); task timers use sim day in tests.

  • Middleware/timers: auto-process staff tasks; expiry sets bench-risk and continuances; interpreter auto-tasks seed for arraignments; staff failures can misplace notices; completed tasks resync hearing flags.

  • Favor economy: favors required for remote and late filings; staff swaps draw favors; overuse drains rapport and triggers cooldown.

  • Continuances: success rate varies with clerk rapport; outcomes emit toasts and record history.

  • Bench-warrant risk: flags on missed notices/confirmations/interpreter stalls; badges visible on hearings/conflicts; cleared with toast on success.

  • UX

  • Calendar dashboard hearing tiles show confirm/notice/remote/bench-risk badges plus request buttons; conflicts panel supports favor-resolves; bench risk visible.

  • Case detail staff card: rapport meter, favors left/cooldown, pending tasks by type; request buttons for notice/confirm/interpreter.

  • Toasts: favor spend/denied, bench-risk cleared, late filing favor usage, staff failure paths.

  • Tests/Save

  • Timer logic, favor spend/cooldown, rapport-based continuances, interpreter bench-risk, late filing favors, sim-time coverage, and hydration of staff state/bench-risk flags.

Source

Steam News / 10 December 2025

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