Full notes
Full Attorney Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Attorney Adventure changes
## [0.1.9a] - 2025-12-25
### Changed
Audio system now uses OGG/Vorbis tracks with menu audio settings, a gameplay Now Playing chip, and a menu-to-gameplay playlist handoff after the theme song.
Gameplay music now defaults to shuffle on first entry into the in-game experience.
Now Playing header includes quick play/pause and skip controls.
Tutorial Step 7 guidance now points to choosing any response rather than implying a specific option.
### Fixed
Tutorial highlight targets the full response list for Step 7 to avoid biasing a single choice.
### Removed
Find Highlight buttons from tutorial steps.
Dev-only UI surfaces (wireframe mode, performance overlay, supervision debug panel, and dev error details/indicators).
## [0.1.9] - 2025-12-17
### Changed
End Day now triggers an auto-save and refreshes auto-save slots for loading.
Load Game shows auto saves; Resume prefers the most recent save (manual or auto).
In-court session outcomes now drive follow-up scheduling (continuances/resets), case resolution (pleas/dismissals), and sanctions (contempt + ethics hits).
Calendar hearings are mirrored into the practice case calendar and resynced into the game caseload so next-court-date stays consistent across views.
### Fixed/Improved
Restored CRACO/CRA build stability by adding the missing `react-refresh` dependency.
Source
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