Full notes
Full Attorney Adventure update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Attorney Adventure changes
### 0.1.7 -
Unified single-day loop: game tick now consumes practice planner hours/actions before rest logic; UI surfaces live hours/ethics/case counts instead of placeholders.
Staff tasking live: scheduling and motions create clerk/JA tasks for confirmations, notices, and remote requests; outcomes vary with rapport (no visible favor currency), and conflict resolves request staff intervention rather than a spend mechanic.
First appearance/arraignment enforcement: in-custody cases show 48-hour clock/bench-risk messaging; plea/negotiation entry is blocked until first appearance is completed. Case detail now shows countdown/advisement checklist and auto-created first-appearance task; speedy/bail review deadlines surface in toasts when blocked.
Procedural clocks surfaced: calendar + case detail show speedy/bail review badges; planner deadlines carry plea-pressure context; day-advance toasts warn on speedy/bail windows and continuance cap reach/near; hallway plea warnings include overload/minutes context.
Trial/discovery pressure: day-advance toasts warn on discovery/motion deadlines (<= 3 days) and trial readiness (<= 7 days); planner shows trial urgency and discovery tags.
Supervision UX: case detail shows supervision-required badge, lets you request approval/presence directly, and the case calendar surfaces supervisor availability and approval tickets.
Supervision gating: negotiations, hearings, and filings now require supervisor approval when the case is marked supervised; unauthorized attempts surface gating toasts.
Face-to-face realism: character portraits (clients, prosecutors, witnesses, staff) now reflect rapport and context through expressions instead of numeric favorability.
Placeholder removals: core slices now mount real practice/legal/private-practice reducers/middleware, mentor/stress-plea flows are live, and calendar conflicts detect overlaps (time/courtroom/staff/supervisor) instead of a stub.
Staff realism: staff task failures can lose notices and surface bench-risk toasts; failure paths are covered by tests.
Source
Changelog.gg summarizes and formats this update. How we read updates.
