What changed
2 fixes0 additions1 change0 removals
fixedUI - fixed issue with combat self-casted spells staying too long on avatar after being used - added name to small village indicators and they now have name of building type included in them - small icon tweaks and their brightness - slightly improve readability on main HUD regarding casting spell tooltip - Terrain lore in UI on avatar properly updates when picking up artifacts - added confirmation for delete save file - disabled restart battle if you won the battle in manual combat
fixedBugs - additional bugs fixed with pathfinding and anti-stuck mechanic - possible fix on transfer level avatar stats from lvl 1 to lvl 2 - reduced some texture sizes to ease up on memory usage
changedCrashfixes - reduced memory usage on generating navmesh at the start of a map, should avoid out of memory crashes that sometimes happen
Atre: Dominance Wars changes
fixedUI - fixed issue with combat self-casted spells staying too long on avatar after being used - added name to small village indicators and they now have name of building type included in them - small icon tweaks and their brightness - slightly improve readability on main HUD regarding casting spell tooltip - Terrain lore in UI on avatar properly updates when picking up artifacts - added confirmation for delete save file - disabled restart battle if you won the battle in manual combat
fixedBugs - additional bugs fixed with pathfinding and anti-stuck mechanic - possible fix on transfer level avatar stats from lvl 1 to lvl 2 - reduced some texture sizes to ease up on memory usage
changedCrashfixes - reduced memory usage on generating navmesh at the start of a map, should avoid out of memory crashes that sometimes happen
Visuals - Formation update part 1 - unit formations are now slightly better represented in manual combat
UI - fixed issue with combat self-casted spells staying too long on avatar after being used - added name to small village indicators and they now have name of building type included in them - small icon tweaks and their brightness - slightly improve readability on main HUD regarding casting spell tooltip - Terrain lore in UI on avatar properly updates when picking up artifacts - added confirmation for delete save file - disabled restart battle if you won the battle in manual combat
Bugs - additional bugs fixed with pathfinding and anti-stuck mechanic - possible fix on transfer level avatar stats from lvl 1 to lvl 2 - reduced some texture sizes to ease up on memory usage
Crashfixes - reduced memory usage on generating navmesh at the start of a map, should avoid out of memory crashes that sometimes happen