HomeGamesUpdatesPricingMethodology
Steam News10 June 20262mo ago

Hotfix 0.2! Step by step!

Visuals - Formation update part 1 - unit formations are now slightly better represented in manual combat UI - fixed issue with combat self-casted spells staying too long on avatar after being used - added name to small

Full notes

Full Atre: Dominance Wars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions1 change0 removals
  • Gameplay
  • Performance
fixedUI - fixed issue with combat self-casted spells staying too long on avatar after being used - added name to small village indicators and they now have name of building type included in them - small icon tweaks and their brightness - slightly improve readability on main HUD regarding casting spell tooltip - Terrain lore in UI on avatar properly updates when picking up artifacts - added confirmation for delete save file - disabled restart battle if you won the battle in manual combat
fixedBugs - additional bugs fixed with pathfinding and anti-stuck mechanic - possible fix on transfer level avatar stats from lvl 1 to lvl 2 - reduced some texture sizes to ease up on memory usage
changedCrashfixes - reduced memory usage on generating navmesh at the start of a map, should avoid out of memory crashes that sometimes happen

Atre: Dominance Wars changes

fixedUI - fixed issue with combat self-casted spells staying too long on avatar after being used - added name to small village indicators and they now have name of building type included in them - small icon tweaks and their brightness - slightly improve readability on main HUD regarding casting spell tooltip - Terrain lore in UI on avatar properly updates when picking up artifacts - added confirmation for delete save file - disabled restart battle if you won the battle in manual combat
fixedBugs - additional bugs fixed with pathfinding and anti-stuck mechanic - possible fix on transfer level avatar stats from lvl 1 to lvl 2 - reduced some texture sizes to ease up on memory usage
changedCrashfixes - reduced memory usage on generating navmesh at the start of a map, should avoid out of memory crashes that sometimes happen

Visuals - Formation update part 1 - unit formations are now slightly better represented in manual combat

UI - fixed issue with combat self-casted spells staying too long on avatar after being used - added name to small village indicators and they now have name of building type included in them - small icon tweaks and their brightness - slightly improve readability on main HUD regarding casting spell tooltip - Terrain lore in UI on avatar properly updates when picking up artifacts - added confirmation for delete save file - disabled restart battle if you won the battle in manual combat

Bugs - additional bugs fixed with pathfinding and anti-stuck mechanic - possible fix on transfer level avatar stats from lvl 1 to lvl 2 - reduced some texture sizes to ease up on memory usage

Crashfixes - reduced memory usage on generating navmesh at the start of a map, should avoid out of memory crashes that sometimes happen

Source

Steam News / 10 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.