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Steam News9 June 20262mo ago

Roadmap & First hotfix

Hello Elders, first of all, thank you all for your support on the launch! Early Access is one of the most difficult and hardcore game development processes there is, and there are tons of reservations that come with an

In this update1

Full notes

Full Atre: Dominance Wars update

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What changed

5 fixes0 additions5 changes0 removals
  • Balance
  • Fixes
  • Events
  • Gameplay
  • UI and audio
  • Performance
changedWe are a small team in Croatia, and while we cannot compete with some of the AAA projects, we can at least provide you with an alternative for an indie price and a little bit of innovation in the field, and we are proud to do so.
fixedPatch notesFixed issue where Tarnished champion wouldn't trigger in certain situations
changedPatch notesAll artifact rewards in campaign are now properly given with their stats
changedPatch notesAI cannot upgrade garrisons to 3000 anymore making this mission extremely hard for player
changedPatch notesUI
changedPatch notesImproved pathfinding to reduce issues where you can get stuck

Atre: Dominance Wars changes

changedWe are a small team in Croatia, and while we cannot compete with some of the AAA projects, we can at least provide you with an alternative for an indie price and a little bit of innovation in the field, and we are proud to do so.
fixedFixed issue where Tarnished champion wouldn't trigger in certain situations
changedAll artifact rewards in campaign are now properly given with their stats
changedAI cannot upgrade garrisons to 3000 anymore making this mission extremely hard for player
changedUI

Hello Elders,

first of all, thank you all for your support on the launch!

Early Access is one of the most difficult and hardcore game development processes there is, and there are tons of reservations that come with an EA game. But we have opted to launch in EA because we are confident we can do it, and that we can deliver a better game because of it.

We are a small team in Croatia, and while we cannot compete with some of the AAA projects, we can at least provide you with an alternative for an indie price and a little bit of innovation in the field, and we are proud to do so.

We present you with the first roadmap, which may change based on your feedback and as the game develops. The roadmap is not set up chronologically, but we will focus on what's most urgent and most required based on your feedback.

Community inspired update* is an update inspired by your suggestions and feedback in case we missed something.

Also, here are the details from the latest patch. We've tried to address the most urgent issues first. If we missed something and it's really frustrating to you, please do not hesitate to reply to this post. We're monitoring!

Patch notes

Campaign

  • Fixed issue where Tarnished champion wouldn't trigger in certain situations

  • All artifact rewards in campaign are now properly given with their stats

  • AI cannot upgrade garrisons to 3000 anymore making this mission extremely hard for player

UI

  • Notifications now normally appear in mission 3 of campaign

  • Unit comparisons will take into account unit power, unit size and big units (in case of dragons)

Bugs

  • Improved pathfinding to reduce issues where you can get stuck

  • Fixed issue where you could end up with black screen if you pressed manual combat while in pause

  • fixed bugs with environment spawning in WUD and EROL special regions

  • Traditional CN was missing from language selection in UI > fixed

  • fixed issue with bird particle sometimes causing crashes on some GPUs

We are currently working on solving memory and video codec issues that some of you are having, and further optimizing the game as well as solving the bugs that were reported. Thank you again!

Source

Steam News / 9 June 2026

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