In this update10
Full notes
Full Atre: Dominance Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- Fixes
- UI and audio
- Balance
Atre: Dominance Wars changes
Enemy AI/empires
AI will use Rune spells now
AI forming more empires is now tied to difficulty
Will upgrade assets based on difficulty
Will try to break free if you do not build up their assets or if you get victory condition
Procedural generation
maps will generate with more choke points
Visuals
Updated magical effects in manual and world combat
Implemented new animations for burrow units
Improved formations display in combat
More units displayed on battlefield
Burrowers have different animation now
Improved timing on assassins attack
Optimization
Reduced amount of time needed to save the game to reduce hitches
Optimized world map big armies
Bugfixes
Fixed garrison timer somtimes going in infinitive repeat
Fixed potential blocker in prologue 1 region 1
Pause cannot be used during cutscenes
Shift will no longer zoom in while adjusting mana for spells
Fixed issue where some pickups were unreachable
Avatar spawned in mission 3 can now properly ambush
Avatar stats transfer properly from first 2 missions
Fixed a bug where default researched spells wouldn't level up with library until you researched them at least once
Fix battle music during loading
Special regions that changed ownership will now properly change banner if they were assimilated into empire
Dead avatars cannot transfer armies
Fixed bug with Merge after loading an old game where capturing a settlement wouldn't stop Merge from happening
Gameplay
Solved issues with Rune utophey not applying if you casted higher level on existing one
Subduing someone you are at war with, will automatically end that war
Fixed some issues with declaring war
Having higher speed against your enemy will put your first unit at front properly now against neutral settlements (Terrain lore matters a lot now for first attack in manual combat)
Fixed bug where your default reserached spells wouldn't apply library bonus until you researched them at least for 1 day
Manual Combat
added Terror and Mindbend abilities in manual combat if corresponding unit is selected
Abilities can be used as long as unit is selected in addition to it's attack (better UX coming for those soon)
Added combat log for better understanding of what is going on in combat Part 1
UI/UX
Slightly improved readability of all combat logs (blue is you, enemy is red)
Post Combat log properly updates after manual combat
Added more game info inside "Load game" option
Improved map editor UI graphics
Researched spells will properly display tooltip even if not having enough Omnipresence
Rebalanced Mission 1 and Mission 2
In combination with newly added abilities, missions have been rebalanced in order to try and work with army synergies more, would love your feedback there!
You can talk to us on Steam forums and Discord , we are listening!
You can also submit your feedback on the game via forms here.
Steam Reviews: Your Feedback Matters
Now that Atre: Dominance Wars is available in Early Access, we'd really appreciate it if you took a moment to leave a Steam review. Early Access is all about working closely with the community, and your feedback helps shape improvements, future updates, and new content. Even a short review sharing how you feel about our game can make a meaningful difference and help support the development team.
Source
Changelog.gg summarizes and formats this update. How we read updates.
