In this update4
Full notes
Full Atre: Dominance Wars update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Store
- UI and audio
- Gameplay
- Fixes
- Performance
- Balance
Atre: Dominance Wars changes
thank you all for supporting us and believing in us!
To close in on the first week we want to adress all the updates we did so you have them in one place
First of all we would like to thank Perafilozof for making this AWESOME guide.
It's a really great guide that helps explain the details of the game, and addresses the most crucial information that has been missed by our tutorials while we improve them.
Before we go into recap let's see what's coming next week!
UPCOMING - General and UI/UX improvements
Working on AI patch that will hopefully be delivered by the begining of next week
Improved army visuals and formations
A lot of UI/UX improvements (specially for transfer and recruit army)
More optimizations
Improved map procedural generation (so it's less "flat")
Bugfixes
UPCOMING - AI Improvements
After subduing your enemy, and if you do not defend them or build them or treat them well, they will rebel
They will be smarter about actions they do (not attacking you mindlesly)
Extend the pool of spells that AI uses
More specialized AI builds instead of generalist ones
FIXED THIS WEEK
Major issues resolved
FIXED: There were crashes regarding hardware raytracing that was happening to some users, games were crashing during normal play
FIXED: People had trouble starting and playing the game on older PCs (10 years+), this is still not perfect but at least game can run now and be very ugly, we upgraded and extended our scalability settings
- FIXEDTo our knowledge all issues regarding player stuck has been resolved
REBALANCED: Mission 3 has been rebalanced
Visuals
Formation update part 1 - unit formations are now slightly better represented in manual combat
Mission 3 - The First Voidstone
Added starting artifact to player (15 terrain lore, 10 charisma)
Initial enemy avatars will not go directly to your throne snowballing player into bad situation
Enabled Fiery tower and Walls in mission
Removed time pressure for player to win
Removed one enemy attacking avatar
Fixed issue where Tarnished champion wouldn't trigger in certain situations
All artifact rewards in campaign are now properly given with their stats
AI cannot upgrade garrisons to 3000 anymore making this mission extremely hard for player
General
Increased mortality of units in manual combat to speed it up (higher risk but higher reward)
Small AI adjustments (in preparation for bigger upcoming AI patch)
Bugs
They will persist before and after combat now
Partially fixed blocker in mission 3 where you couldn't pass southern wall (if it doesn't work reload the game)
FSR was causing crashes on some PCs so we stripped it until player specifically selects it
Additional bugs fixed with pathfinding and anti-stuck mechanic
Reduced some texture sizes to ease up on memory usage
Improved pathfinding to reduce issues where you can get stuck
Fixed issue where you could end up with black screen if you pressed manual combat while in pause
Fixed bugs with environment spawning in WUD and EROL special regions
Traditional CN was missing from language selection in UI > fixed
Fixed issue with bird particle sometimes causing crashes on some GPUs
UI
Notifications now normally appear in mission 3 of campaign
Unit comparisons will take into account unit power, unit size and big units (in case of dragons)
Fixed issue with combat self-casted spells staying too long on avatar after being used
Added name to small village indicators and they now have name of building type included in them
Small icon tweaks and their brightness
Slightly improve readability on main HUD regarding casting spell tooltip
Terrain lore in UI on avatar properly updates when picking up artifacts
Added confirmation for delete save file
Disabled restart battle if you won the battle in manual combat
Added loading screen states for loading
Slighly improved small village indicators
Disabled console since it was causing issues with WASD controls
You can talk to us on Steam forums and Discord , we are listening!
You can also submit your feedback on the game via forms here.
Steam Reviews: Your Feedback Matters
Now that Atre: Dominance Wars is available in Early Access, we'd really appreciate it if you took a moment to leave a Steam review. Early Access is all about working closely with the community, and your feedback helps shape improvements, future updates, and new content. Even a short review sharing how you feel about our game can make a meaningful difference and help support the development team.
Source
Changelog.gg summarizes and formats this update. How we read updates.
