In this update6
Full notes
Full Atre: Dominance Wars update
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Repeated intro
Hello everyone,
What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
- Performance
Atre: Dominance Wars changes
there were some big changes that we needed to do so it took us a bit more time to do it, here is a full list of changes.
Next big patch is to be expected on 20th July that will add NEW CONTENT to the game.
AI changes
made Easy AI much easier, defaulted to Normal now
Regions
Upgrades villages past initial specialization
Upgrades regions smarter
Upgrades special regions
Upgrades are limited and affected by difficulties
Map
Grabs pickups on map
Grabs shrines and mana pools
Army
Unit upgrades are limited by difficulty levels.
Army compositions are managed to avoid off balance armies
Armies are reordered smartly for their combat order
Spellcasting
Spellcasting has been expanded on to avoid starving mana
Now cast Voice of God, Curtain of Souls, and Blast Monolith
Some spells are gated behind difficulty
Rune spells were altered to follow difficulty level
UX
NEW! Changed the display for settlement indicator stats on world map
NEW! Transfer button now appears and it's visible when army can be transferred for any reason
Several user interface performance optimizations.
Several user interface display fixes.
Settlements should now display correct numbers for population increases where before it was being locked to a minimum of +1.
Some display fixes for artifact creation.
Fix for some banners not updating ownership colors.
Stats are now updated in manual combat when hovering over unit card
Removed ownership percentage if player doesn't have at least 1% on all settlements
Slightly improved readability of combat logs
Ambush will now properly display when selecting one or both avatars, fixed issues with missing ambush circle sometimes
Gameplay
Added several road connections during map generation to avoid huge unpathable sections.
Subdue will automatically finish expand empire quest
Double population quest is not set to > increase total population by 2000
Increased manual combat mortality from 0.23 to 0.3
When executing retreat, both of player avatars will now properly retreat
Retreating in manual combat will make you lose 5% total army
Misc
Fixes for not being able to recruit a dragon from an allied owned Ancient Beast building.
Fixed a bug where two avatars in the same region as their owner's Harvest of the Weak was causing double unit gains.
Fixed some rare cases of avatars being stuck post combat.
Fixed a rare bug with manual combat that could cause finishing it to make the day timer fail to restart.
Region destruction sound will now pause when the game is paused.
Fixed a bug that could cause Warp Monolith to sometimes cost more than it should.
Fix for Edict of the Unmaking showing on a neutral settlement after selecting any player owned settlement.
Several performance fixes for gameplay systems.
Major performance updates to the update of the region ownership display.
Visuals
Improved formation so that army is stacked more tighter if specific unit type is missing
Fix for road visual remaining in the rift of a destroyed region.
Several fixes to the speed of region display generation when fog of war reveals.
Fixed Haad avatar animation in combat
Fanged lagomorph vfx changes
Defend, Mindbend and Terror have new effects in combat
Updated recruit effect
Updated curtain of souls effect
You can talk to us on Steam forums and Discord , we are listening!
You can also submit your feedback on the game via forms here.
Steam Reviews: Your Feedback Matters
Now that Atre: Dominance Wars is available in Early Access, we'd really appreciate it if you took a moment to leave a Steam review. Early Access is all about working closely with the community, and your feedback helps shape improvements, future updates, and new content. Even a short review sharing how you feel about our game can make a meaningful difference and help support the development team.
Source
Changelog.gg summarizes and formats this update. How we read updates.
