What changed
2 fixes2 additions2 changes0 removals
- Gameplay
- Performance
- Maps
- Events
- UI and audio
fixedHotfix 0.3
changedPerformance & Scalability - tweaked scalability and gave more options so that game can work faster on slower hardware (1060 GPU/3gb ram)
addedMission 3 - The First Voidstone - Added starting artifact to player (15 terrain lore, 10 charisma) - initial enemy avatars will not go directly to your throne snowballing player into bad situation - enabled Fiery tower and Walls in mission - removed time pressure for player to win - removed one enemy attacking avatar
changedGeneral - increased mortality of units in manual combat to speed it up (higher risk but higher reward) - small AI adjustments (in preparation for bigger upcoming AI patch)
fixedBugs - they will persist before and after combat now - partially fixed blocker in mission 3 where you couldn't pass southern wall (if it doesn't work reload the game) - FSR was causing crashes on some PCs so we stripped it until player specifically selects it
addedUI - added loading screen states for loading - slighly improved small village indicators - disabled console since it was causing issues with WASD controls
Atre: Dominance Wars changes
fixedHotfix 0.3
changedPerformance & Scalability - tweaked scalability and gave more options so that game can work faster on slower hardware (1060 GPU/3gb ram)
addedMission 3 - The First Voidstone - Added starting artifact to player (15 terrain lore, 10 charisma) - initial enemy avatars will not go directly to your throne snowballing player into bad situation - enabled Fiery tower and Walls in mission - removed time pressure for player to win - removed one enemy attacking avatar
changedGeneral - increased mortality of units in manual combat to speed it up (higher risk but higher reward) - small AI adjustments (in preparation for bigger upcoming AI patch)
fixedBugs - they will persist before and after combat now - partially fixed blocker in mission 3 where you couldn't pass southern wall (if it doesn't work reload the game) - FSR was causing crashes on some PCs so we stripped it until player specifically selects it
Hotfix 0.3
Performance & Scalability - tweaked scalability and gave more options so that game can work faster on slower hardware (1060 GPU/3gb ram)
IMPORTANT: If game stutters on scrolling there is one thing you can do that might help
Mission 3 - The First Voidstone - Added starting artifact to player (15 terrain lore, 10 charisma) - initial enemy avatars will not go directly to your throne snowballing player into bad situation - enabled Fiery tower and Walls in mission - removed time pressure for player to win - removed one enemy attacking avatar
General - increased mortality of units in manual combat to speed it up (higher risk but higher reward) - small AI adjustments (in preparation for bigger upcoming AI patch)
Bugs - they will persist before and after combat now - partially fixed blocker in mission 3 where you couldn't pass southern wall (if it doesn't work reload the game) - FSR was causing crashes on some PCs so we stripped it until player specifically selects it
UI - added loading screen states for loading - slighly improved small village indicators - disabled console since it was causing issues with WASD controls