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Steam News11 June 20262mo ago

Hotfix 0.3 Performance, Mission 3 rebalance, bugfixes

Hotfix 0.3 Performance & Scalability - tweaked scalability and gave more options so that game can work faster on slower hardware (1060 GPU/3gb ram) IMPORTANT: If game stutters on scrolling there is one thing you can do

Full notes

Full Atre: Dominance Wars update

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What changed

2 fixes2 additions2 changes0 removals
  • Gameplay
  • Performance
  • Maps
  • Events
  • UI and audio
fixedHotfix 0.3
changedPerformance & Scalability - tweaked scalability and gave more options so that game can work faster on slower hardware (1060 GPU/3gb ram)
addedMission 3 - The First Voidstone - Added starting artifact to player (15 terrain lore, 10 charisma) - initial enemy avatars will not go directly to your throne snowballing player into bad situation - enabled Fiery tower and Walls in mission - removed time pressure for player to win - removed one enemy attacking avatar
changedGeneral - increased mortality of units in manual combat to speed it up (higher risk but higher reward) - small AI adjustments (in preparation for bigger upcoming AI patch)
fixedBugs - they will persist before and after combat now - partially fixed blocker in mission 3 where you couldn't pass southern wall (if it doesn't work reload the game) - FSR was causing crashes on some PCs so we stripped it until player specifically selects it
addedUI - added loading screen states for loading - slighly improved small village indicators - disabled console since it was causing issues with WASD controls

Atre: Dominance Wars changes

fixedHotfix 0.3
changedPerformance & Scalability - tweaked scalability and gave more options so that game can work faster on slower hardware (1060 GPU/3gb ram)
addedMission 3 - The First Voidstone - Added starting artifact to player (15 terrain lore, 10 charisma) - initial enemy avatars will not go directly to your throne snowballing player into bad situation - enabled Fiery tower and Walls in mission - removed time pressure for player to win - removed one enemy attacking avatar
changedGeneral - increased mortality of units in manual combat to speed it up (higher risk but higher reward) - small AI adjustments (in preparation for bigger upcoming AI patch)
fixedBugs - they will persist before and after combat now - partially fixed blocker in mission 3 where you couldn't pass southern wall (if it doesn't work reload the game) - FSR was causing crashes on some PCs so we stripped it until player specifically selects it

Hotfix 0.3

Performance & Scalability - tweaked scalability and gave more options so that game can work faster on slower hardware (1060 GPU/3gb ram)

IMPORTANT: If game stutters on scrolling there is one thing you can do that might help

  • Right click on Atre:Dominance Wars in Steam > Properties > Launch Options > Type "-d3d11"

Mission 3 - The First Voidstone - Added starting artifact to player (15 terrain lore, 10 charisma) - initial enemy avatars will not go directly to your throne snowballing player into bad situation - enabled Fiery tower and Walls in mission - removed time pressure for player to win - removed one enemy attacking avatar

General - increased mortality of units in manual combat to speed it up (higher risk but higher reward) - small AI adjustments (in preparation for bigger upcoming AI patch)

Bugs - they will persist before and after combat now - partially fixed blocker in mission 3 where you couldn't pass southern wall (if it doesn't work reload the game) - FSR was causing crashes on some PCs so we stripped it until player specifically selects it

UI - added loading screen states for loading - slighly improved small village indicators - disabled console since it was causing issues with WASD controls

Source

Steam News / 11 June 2026

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