Full notes
Full Atlandis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
Atlandis changes
Talent panel
Pressing new talent button in character stats area, will open talent panel.
5 character classes: Warrior, assassin, tank, scout, crafter. Everyone have own talents. Then there are general talents what are same to every class. Player get talent points by getting levels. New talents open on level 5, 10, 20, 30, 40, 50, 60.
There will be more talents and now there is just placeholder dot images over talents.
(Player is level 3 in image, was just testing it to work.) Player will get first talent point on level 5 and every level give 2 points. Most talents will have 5 levels.
Quest mindmap. There will be many quests, here is little sneak peek. Some quests have many ways to complete, if need stats or skills, then objective is hidden in quest list. One town on second island, Windrun.
Changed skills mining and blacksmithing to gathering and crafting. Now player can mine ore and fell trees. Can craft potions on alchemy table.
Treasure maps
Treasure maps and chests are handmade. Maps dont drop from enemies as random loot. They are found from shops, chests, specific enemies or got from quest rewards.
Player can right click map item in own inventory and small map open on bottom left corner. First player need to find that area in world. Then equip shovel and keep treasure map in inventory. Then start digging and eventually treasure chest appear.
Steam post imageSteam post image
Source
Changelog.gg summarizes and formats this update. How we read updates.
