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Steam News19 June 20251y ago

More info about game

Quests. New NPC interaction panel. When double clicking NPC, panel will open and show available quests and rumors. Vendors and bankers dont have interaction panel.

Full notes

Full Atlandis update

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What changed

0 fixes3 additions17 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Maps
addedNew NPC interaction panel. When double clicking NPC, panel will open and show available quests and rumors. Vendors and bankers dont have interaction panel. NPC have green line around him if there is quest available.
addedNew item type "loot_quest". It is item what could drop from enemies and it start quest. There is hidden quests too, if player find quest item, someone might need it. If item is in inventory when player is near NPC who needs it, green line is visible around NPC.
changedSome quests in quest panel. If hover mouse over quest title, tooltip will open and say more info about quest. Clicking quest title will open small abort quest window.
changedItem tag can be any words (e.g. sword, axe, weapon, fire...). Then can write same words to enemy tags. When enemy die, game first check enemy level and then item levels from loottable file. Enemy can drop lower or higher level items but prefer enemy level. Next game check tags, then rarity. Every item have rarity number, there might be many same level and same tags items. Rarity stat can make some items more rare.
addedNew blacksmith panel. Now can choose category. There is now 330 generic items. Game will create them from base item when it drops from enemy or player craft it. Six different metal types will multiply base items stats. Then there will be lots of handmade items (normal items, unique, sets).
changedWeapon have hit chance, attack speed and damage. Enemy dont have stat which could reduce player hit chance. So hit chance is what weapon say, but there are hidden stats. Dexterity raise little hit chance and some passive abilities from weapon skills.

Atlandis changes

addedNew NPC interaction panel. When double clicking NPC, panel will open and show available quests and rumors. Vendors and bankers dont have interaction panel. NPC have green line around him if there is quest available.
addedNew item type "loot_quest". It is item what could drop from enemies and it start quest. There is hidden quests too, if player find quest item, someone might need it. If item is in inventory when player is near NPC who needs it, green line is visible around NPC.
changedSome quests in quest panel. If hover mouse over quest title, tooltip will open and say more info about quest. Clicking quest title will open small abort quest window.
changedItem tag can be any words (e.g. sword, axe, weapon, fire...). Then can write same words to enemy tags. When enemy die, game first check enemy level and then item levels from loottable file. Enemy can drop lower or higher level items but prefer enemy level. Next game check tags, then rarity. Every item have rarity number, there might be many same level and same tags items. Rarity stat can make some items more rare.
addedNew blacksmith panel. Now can choose category. There is now 330 generic items. Game will create them from base item when it drops from enemy or player craft it. Six different metal types will multiply base items stats. Then there will be lots of handmade items (normal items, unique, sets).

Quests.

New NPC interaction panel. When double clicking NPC, panel will open and show available quests and rumors. Vendors and bankers dont have interaction panel. NPC have green line around him if there is quest available.

New item type "loot_quest". It is item what could drop from enemies and it start quest. There is hidden quests too, if player find quest item, someone might need it. If item is in inventory when player is near NPC who needs it, green line is visible around NPC.

Interaction panel. Quest and rumor available.

Rumor.

Hidden treasure!

Some quests in quest panel. If hover mouse over quest title, tooltip will open and say more info about quest. Clicking quest title will open small abort quest window.

Loot drops.

Item have stats item level, tags and rarity.

Enemy have level, preferred tags (more likely drop item), nonpreferred tags (less likely drop item), negative tags (dont drop item).

Item tag can be any words (e.g. sword, axe, weapon, fire...). Then can write same words to enemy tags. When enemy die, game first check enemy level and then item levels from loottable file. Enemy can drop lower or higher level items but prefer enemy level. Next game check tags, then rarity. Every item have rarity number, there might be many same level and same tags items. Rarity stat can make some items more rare.

Every enemy have own personal loottable too, if want some specific enemy could drop something.

Crafting.

New blacksmith panel. Now can choose category. There is now 330 generic items. Game will create them from base item when it drops from enemy or player craft it. Six different metal types will multiply base items stats. Then there will be lots of handmade items (normal items, unique, sets).

All generic equipment blueprints learned.

Combat.

Weapon have hit chance, attack speed and damage. Enemy dont have stat which could reduce player hit chance. So hit chance is what weapon say, but there are hidden stats. Dexterity raise little hit chance and some passive abilities from weapon skills.

Attack speed is global timer for both enemy and player. When enemy gets spawned or player wield weapon, then personal timer start. If weapon have attack speed 0.2 attacks / second. Then every 5 seconds player can try hit enemy, if not adjacent to enemy just right moment, then need to wait for next attack possibility.

Five different damage types and they all can have debuff.

  • Physical. Bleed does damage every second for 5 seconds. Bleed damage calculated from hit damage. Bleed has ignore armor.

  • Fire. Burn does damage every 3 seconds for 13 seconds. Damage calculated from hit damage.

  • Cold. Slow reduce movement and attack speed 20% for 10 seconds.

  • Poison. Poison disable regenerate health and instant healing from potions heal only 50%. Poison last 20 seconds.

  • Lightning. Amplify damage increase all damage taken 20% for 10 seconds.

There is resistances for all damage types. Resistance lower damage taken and reduce debuff time.

Dodge stat could ignore all damage from hit.

Blocking attack need shield. Shields have blocking chance and block amount. Shield block can only block physical damage.

Armor is important because most enemies in game deal physical damage and armor reduces that damage by amount of armor.

Only way to reduce nonphysical damage is resistances or dodge.

World.

When player is surrounded by forest tiles, fog reduce vision area to 1 tile to every direction. Player can see world tiles through fog, but cant see enemies or misc tiles.

That same fog cover buildings if door is closed and any other places with walls around it.

Inside forest.

Caves are dark places and minimap is disabled when in cave.

World map. There is hidden mainland area, about 8x bigger than this bigger island. But now its only empty landmass. There are many caves not visible in this map.

Most icons will be replaced and some unique items will have animated icon.

Source

Steam News / 19 June 2025

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