Full notes
Full Atlandis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Atlandis changes
Sounds:
Main menu, ingame and cave have now music. And world can have regions for different music (town, boss, some other intresting place).
Sound effects: Hit, miss, block, dodge, start quest, complete quest, dragging item, levelup.
In future enemies might have sounds, and if enemy is close enough to player, then enemy sound will play randomly.
Sounds are just very simple placeholders. But code is done now for sounds. Can change volume in options.
Vision range:
Change enemy vision range too. 10-20 tiles, default 15.
Steam post imageSteam post image
Quests:
Can add items to NPC vendor default inventory when completing quest. NPC vendor inventory reset to default items every 30 minutes.
Quest can have many objectives, sometimes player can do only one to complete quest. Then there will be different outcome for every objective.
Player can select icon. More choices will come.
Fast travel:
World can have fast travel tiles. Player double click it to "find" it. After two or more are found, then double clicking open window. In that window is all available fast travel places for that type.
There are many type fast travel points. Could be magic portal, horse carriage, ship or something else. They all go to similar groups and only one group is visible at time in fast travel window, so player cant just open any fast travel window and travel to any destination.
Source
Changelog.gg summarizes and formats this update. How we read updates.
