Full notes
Full Atlandis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
Character creation panel have new item,"Trait"
Player can choose from dropdown menu. Traits can have something unique you cant get from items.
More customization come later. Can choose or customize player icon, and hopefully more.
Spawnarea can spawn enemies and now can spawn items too. And made more settings there. Now can choose to enemies or items spawn even player is not in that spawnarea, and there is threshold distance for that. So they cant spawn all around world.
Special tiles in world.
They can slow, damage or heal player and enemies. I might remove damage and heal for enemies.
Signs and lights can be put on world so noone get lost.
New potions.
Now there is more potion types: health, armor, movement speed, dodge, resistances.
They all will have many versions from early game to end game. Every potion type have own cooldown. When you drink potion, you can get "buff", positive effect what have timer. Effect name and time will appear on screen.
Quest have more rewards, now can get unused stat points or skill progress.
In world can be trigger tiles, when player walk or double click that tile, then something can change in world. It could be single or multiuse. Could use to open doors or make traps or just discover treasures.
When player go to specific area, screen light color and intensity can be changed. Can make some places darker or different colors.
Added day and night cycle. Day last 15 minutes and then its slowly darkening in 30 seconds to night what last 5 minutes. This can be toggled on or off from options.
Source
Changelog.gg summarizes and formats this update. How we read updates.
