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Steam News20 July 20261mo ago

Astrosphere v0.40 – Blueprint Signals

Update v0.40 expands the object list and short-range sensor with new blueprint, scan, and action features.

In this update5

Full notes

Full Astrosphere update

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What changed

0 fixes7 additions4 changes1 removal
  • Gameplay
  • UI and audio
addedUpdate v0.40 expands the object list and short-range sensor with new blueprint, scan, and action features. Blueprint drops have also been stabilized, the number of timed civilian ship spawns has been capped, and all ship system graphics have been unified.
changedNewBlueprints are now displayed in the object list of the objects UI window.
addedNewA new icon button allows scanning an object directly from the object list.
addedNewThe short-range sensor window can now be opened manually at any time via its own button.
changedChangesThe rarity of a blueprint in the short-range sensor is now shown using the existing localized UI labels instead of the English internal enum name.
changedGraphicsAll ship system sprites have been reworked and brought into a unified visual design.

Astrosphere changes

addedUpdate v0.40 expands the object list and short-range sensor with new blueprint, scan, and action features. Blueprint drops have also been stabilized, the number of timed civilian ship spawns has been capped, and all ship system graphics have been unified.
changedBlueprints are now displayed in the object list of the objects UI window.
addedA new icon button allows scanning an object directly from the object list.
addedThe short-range sensor window can now be opened manually at any time via its own button.
changedThe rarity of a blueprint in the short-range sensor is now shown using the existing localized UI labels instead of the English internal enum name.

Update v0.40 expands the object list and short-range sensor with new blueprint, scan, and action features. Blueprint drops have also been stabilized, the number of timed civilian ship spawns has been capped, and all ship system graphics have been unified.

New

  • Blueprints are now displayed in the object list of the objects UI window.

  • The object list now supports direct attack and scan actions for suitable targets.

  • A new icon button allows scanning an object directly from the object list.

  • The short-range sensor window can now be opened manually at any time via its own button.

Changes

  • The rarity of a blueprint in the short-range sensor is now shown using the existing localized UI labels instead of the English internal enum name.

  • Timed civilian ship spawns are now capped sector-wide at a maximum of twelve ships. The limit applies jointly to all active spawners.

  • Destroyed or despawned civilian ships automatically free up their slot in the sector-wide limit.

Graphics

  • All ship system sprites have been reworked and brought into a unified visual design.

UI / UX

  • Action icons of an entry in the object list are only shown when the corresponding action is available for the target.

  • The spaceship warning icon in the home sector now has a localized tooltip.

  • Blueprint entries in the short-range scanner list now have their own tooltip.

Improvements

  • Blueprint drops are now selected reliably by their source ID and no longer depend on the regularly reset Unity random seed.

  • As a result, all 800 blueprint templates can now be selected reliably as a drop.

  • The sector-wide limit for civilian ships is fully compatible with existing save data.

  • Already generated blueprint entries remain unchanged. The new selection process only applies to future blueprint drops.

Source

Steam News / 20 July 2026

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