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Steam News27 November 20257mo ago

Unique Characters, Powers, and Sound Effects - Patch Notes v0.92

Do you like unique playstyles? I do! This update is going to give you a couple hours of variety! -Changes- Characters now have unique 'powers' - Turbo is exclusive to the Fighter!

In this update1

Full notes

Full Astrolite update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions6 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
added-Changes-Characters now have unique 'powers' - Turbo is exclusive to the Fighter!
changed-Changes-Chemist Changes: Power : Shatter -> prematurely detonate shards that are embedded in enemies, dealing damage on a per-shard basis. Ability : Catalyze -> Empower every single equipped weapon type to embed shards into enemies, allowing for massive combinations.
changed-Changes-Vampire Changes: Power : Aura of Decay -> Emit an aura that progressively reduces enemy armor, deals damage, and spawns healing orbs that home in on you. Ability : Ascension -> Ascend to a true vampiristic form, gaining massive stat bonuses and rapidly regenerate health.
changed-Changes-Mage Changes: Power : Time Warp -> Slow the actions of all enemies by 40% while active, allowing for quick decisions to be made even faster. Ability : Singularity -> Release a dying star that rapidly ejects stars which home in onto enemies, dealing massive stacking damage.
changed-Changes-World Guardian Fights: Fight introductions have been made faster, less visually disruptive, and some dialogue has been changed . Post-fight also automatically transitions to the next planet.
added-Changes-Sound Effects: Main Menu SFX, Ability Use, Power-ups, Weapons, Deaths, and Pop-ups all have new sound effects added for.. sensational vibes.

Astrolite changes

addedCharacters now have unique 'powers' - Turbo is exclusive to the Fighter!
changedChemist Changes: Power : Shatter -> prematurely detonate shards that are embedded in enemies, dealing damage on a per-shard basis. Ability : Catalyze -> Empower every single equipped weapon type to embed shards into enemies, allowing for massive combinations.
changedVampire Changes: Power : Aura of Decay -> Emit an aura that progressively reduces enemy armor, deals damage, and spawns healing orbs that home in on you. Ability : Ascension -> Ascend to a true vampiristic form, gaining massive stat bonuses and rapidly regenerate health.
changedMage Changes: Power : Time Warp -> Slow the actions of all enemies by 40% while active, allowing for quick decisions to be made even faster. Ability : Singularity -> Release a dying star that rapidly ejects stars which home in onto enemies, dealing massive stacking damage.
changedWorld Guardian Fights: Fight introductions have been made faster, less visually disruptive, and some dialogue has been changed . Post-fight also automatically transitions to the next planet.

Do you like unique playstyles? I do!

This update is going to give you a couple hours of variety!

-Changes-

  1. Characters now have unique 'powers'- Turbo is exclusive to the Fighter!

  2. Chemist Changes

    Power : Shatter -> prematurely detonate shards that are embedded in enemies, dealing damage on a per-shard basis.

    Ability

    Catalyze -> Empower every single equipped weapon type to embed shards into enemies, allowing for massive combinations.

  3. Vampire Changes

    Power : Aura of Decay -> Emit an aura that progressively reduces enemy armor, deals damage, and spawns healing orbs that home in on you.

    Ability

    Ascension -> Ascend to a true vampiristic form, gaining massive stat bonuses and rapidly regenerate health.

  4. Mage Changes

    Power : Time Warp -> Slow the actions of all enemies by 40% while active, allowing for quick decisions to be made even faster.

    Ability

    Singularity -> Release a dying star that rapidly ejects stars which home in onto enemies, dealing massive stacking damage.

  5. World Guardian FightsFight introductions have been made faster, less visually disruptive, and some dialogue has been changed . Post-fight also automatically transitions to the next planet.
  6. Sound EffectsMain Menu SFX, Ability Use, Power-ups, Weapons, Deaths, and Pop-ups all have new sound effects added for.. sensational vibes.
  7. Tutorial tweaks: Enemies now spawn in droves when "Use your ability" tutorial step occurs, allowing for more engagement when understanding the importance of abilities.

  8. Power-UpsCollecting multiple of the same power-ups will now stack their effects , and extend their bonuses by an equal amount of the new power-up.
  9. VisualsNew sprites have been drawn for weapons, abilities, powers, menu items, pause screens, planet transitions and world guardian fights!
  10. Back-endBullets, Players, and Enemy Damage code have all been overhauled to allow for significantly more variety in interaction. -> This means new characters, new weapon types, and new enemy variety is much faster to program.

Source

Steam News / 27 November 2025

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