In this update1
Full notes
Full Astrolite update
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What changed
- UI and audio
- Balance
Astrolite changes
To heck with the professional format...
What am I, a professional game developer? Absolutely not.
-Changes-
An absolutely gobsmackingly nice level up interface, fully furnished with insanely flashy confetti and highlighted upgrade choices. To top it all off? Slow motion fade in and outs.
EXP Shards drop from enemies, and make a nice sound when picked up. Level ups are now determined by how many of these shards you can grab. The harder the enemy? The prettier and bigger the shard.
Powerups. Friggin' powerups. Freeze time? Check. Go invulnerable? Check. Literally nuke the entire current match from all enemies and STILL get their EXP? Check. Plus more. Play to find out the rest sucka'
HUD Reworks. Health is now a full number hidden under your character, who needed a giant bar blocking the screen anyways? EXP is now at the top, and is literally a pixel bar. Power is a new resource, which was previously turbo. Why the name change? That's a secret for the next update. It's located at the very bottom of the HUD.
Visual clarity. Bullets, Enemies, Players, EXP- they all have dedicated colors to them, so there is literally ZERO excuses left for getting hit by that bullet. Cry me a river.
Player Movement Speed. It's faster, you're also smaller, I don't know why I'm including that here.
Source
Changelog.gg summarizes and formats this update. How we read updates.
