In this update3
Full notes
Full Astrolite update
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What changed
- Events
- UI and audio
- Gameplay
Astrolite changes
Thank you!
To all those who are playing the demo!
Thank you!!
To those who are leaving critical feedback on the google forms!
THANK YOU!!!
To everybody who got a leaderboard entry, genuinely enjoyed the game, or gave the time of day to try out my first little game.
I am so grateful, I hope you enjoyed what the demo has to offer and hope to see recurring players as the game sees feedback implemented!
On the horizon:
The World Guardian Ares is currently in development. Following this will be Gaia, Aphrodite, and Hermes before the penultimate Guardian Apollo sees it's debut!
Due to recurring feedback, Astrolite will see a Zen Game Mode -> Featuring an endless mode where the world guardians have gone silent and the hordes of asteroids pool incessantly. This mode will feature leaderboard entries for TIME SURVIVED.
Astrolite will see a Boss Rush Game Mode -> Featuring exclusive World Guardian combat, each guardian kill will add a difficulty modifier, grant level up rewards, and feature leaderboard entries for GUARDIANS KILLED,
Elite Enemies will be added. They are stronger- differently colored variants of pre-existing enemies with dedicated health bars that appear more frequently as you approach the Sun... no more sleeping at the wheel.. or interface?
The Exploration Major Update will see more additions, including Expedition Towers which when activated spawn waves of enemies until charged, and upon charging permanently reduces the time until the next World Guardians spawn across ALL PLANETS.
Additionally - all feedback from the google forms is HEAVILY WEIGHTED towards implementation, if you would like to see something added, submit a feedback report through the buttons IN-GAME!
Source
Changelog.gg summarizes and formats this update. How we read updates.
