Full notes
Full Astrolite update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
Astrolite changes
Fixes:
Shade-Only challenge - no longer has special enemy spawn announcements.
Volume / Opacity sliders - now work with controller and mouse, regardless of what input is plugged in.
Score achievements - now properly track and are awarded.
Mouse position - is no longer forced in the level up menu.
Multiple Boss Pointers - are no longer created, one remains.
Skill Tree nodes - now properly change the mouse cursor to display interaction.
Jetstream - no longer gives saving grace, and instead provides a flat 75% damage reduction when contacting enemies.
Source
Changelog.gg summarizes and formats this update. How we read updates.
