Full notes
Full Astrolite update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Events
- Balance
Astrolite changes
Steam post imageAdditions:
Skill Tree Sprites - Now Revival, Luna Enemies, and Level Orbs Nodes have sprites.
Hitmarker Shader - Enemies hit will now flash orange for a brief period to represent getting damaged.
Visual Indicators for Scrolling - Perk Point menu and Skill Tree menu now have a mouse / gamepad to represent how to navigate.
Reworks:
XP System - XP requirements have changed, levels require roughly double the xp to reach levels, level-up rewards have doubled in power, level scaling has been significantly reduced at higher levels.
Jetstream - No longer gives saving grace, instead provides 75% damage reduction on contact with enemies and bullets. Smash into those asteroids head first!
Movement - Mouse Controls have been removed. Sorry Mousers, WASD is now your only option.
Fixes:
Jetstream WASD - Now should force turbo mode on, instead of.. doing nothing.
Jetstream Overheat - Jetstream should no longer overheat the new turbo bar.
Boss Arrows - No longer creates multiples.
Skill Tree Node Hovering - Should now properly change the mouse icon when hovering.
Icyene Paths - These will now display properly when Icyene is off-screen.
Enemy Portals - These were massive for small enemies, or bullets. Now size has been adjusted to match.
Health Upgrades - These were severely underpowered, and have been doubled as a result.
Going Forwards!
Major Overhauls - Astrolite is going to be receiving a major overhaul in the upcoming month, shifting the game significantly further towards RogueLIKE elements, with popular inspiration from Vampire survivors and the Binding of Isaac being introduced.
Source
Changelog.gg summarizes and formats this update. How we read updates.
