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Steam News9 October 20258mo ago

Patch Notes: v0.81

v0.81 Release Additions: Playable Demo - Now people can actually playtest the game outside of being given steam keys! Skill Tree Additions - Level Up Orbs, Revival, Luna Enemies.

Full notes

Full Astrolite update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes3 additions2 changes0 removals
  • Balance
  • UI and audio
  • Events
  • Gameplay
  • Performance
  • Fixes
addedAdditions:Health - Health can now see natural level up rewards, allowing you to.. slowly.. get some health back!
changedAdditions:Sentry - Now you can specify whether you want player level ups or sentry level ups! This can be changed in the pause menu and the level up UI!
changedAdditions:Challenge: Sudden Death - Now you can return to the glory days, where everything friggin' one shot you instantly.
addedReworks:Skill Tree 3.0 - Another slight overhaul to the skill tree, larger nodes, better format, more logical trees, and new skills to unlock! Also a new way to display the overall stats earned from the skill tree via. the Stats and Unlocks buttons.
addedReworks:Turbo - Turbo mode now has a limited timer, that recharges faster than it depletes! This means you finally need to be intentional with your turbo'ing!
fixedFixes:Void & Lightning - These elements should now see massive performance upgrades compared to previous versions, sorry about that.

Astrolite changes

addedHealth - Health can now see natural level up rewards, allowing you to.. slowly.. get some health back!
changedSentry - Now you can specify whether you want player level ups or sentry level ups! This can be changed in the pause menu and the level up UI!
changedChallenge: Sudden Death - Now you can return to the glory days, where everything friggin' one shot you instantly.
addedSkill Tree 3.0 - Another slight overhaul to the skill tree, larger nodes, better format, more logical trees, and new skills to unlock! Also a new way to display the overall stats earned from the skill tree via. the Stats and Unlocks buttons.
addedTurbo - Turbo mode now has a limited timer, that recharges faster than it depletes! This means you finally need to be intentional with your turbo'ing!

v0.81 Release

Additions:

  • Playable Demo - Now people can actually playtest the game outside of being given steam keys!

  • Skill Tree Additions - Level Up Orbs, Revival, Luna Enemies.

  • Controller Dynamic Keys - PS3-4 and Xbox now display different key binds.

  • Controller Level Ups - Now when using a controller, the level up screen matches the D-Pad visually.

  • Health - Health can now see natural level up rewards, allowing you to.. slowly.. get some health back!

  • Sentry - Now you can specify whether you want player level ups or sentry level ups! This can be changed in the pause menu and the level up UI!

  • Challenge: Sudden Death - Now you can return to the glory days, where everything friggin' one shot you instantly.

Reworks:

  • Skill Tree 3.0 - Another slight overhaul to the skill tree, larger nodes, better format, more logical trees, and new skills to unlock! Also a new way to display the overall stats earned from the skill tree via. the Stats and Unlocks buttons.

  • Death Screen! - Now with fun elements from Devil May Cry, displays your score, Luna Coins earned, and gives you a letter grade score! Can you score higher than A+?

  • Turbo - Turbo mode now has a limited timer, that recharges faster than it depletes! This means you finally need to be intentional with your turbo'ing!

Fixes:

  • Void & Lightning - These elements should now see massive performance upgrades compared to previous versions, sorry about that.

  • Skill Tree Camera - Should now move appropriately when at higher galaxy tiers.

  • Skill Tree Buttons - These were crashing due to being implemented wrong, this has been fixed.

  • Gankers - They were shooting bullets out backwards, this has been fixed.

  • Death Blossom - This was losing its SFX when pausing the game, this has been fixed.

  • Split Challenge - Some enemies were not spawning splits on death, solved!

  • WASD - This was auto defaulting back to Mouse for some time, not anymore.

  • Turbo Controls - Mouse/WASD & Controller have been split up so you don't accidentally turbo with a controller while playing on mouse, and vice versa.

Source

Steam News / 9 October 2025

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