Full notes
Full Astrolite update
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What changed
- Balance
- UI and audio
- Events
- Gameplay
- Performance
- Fixes
Astrolite changes
v0.81 Release
Additions:
Playable Demo - Now people can actually playtest the game outside of being given steam keys!
Skill Tree Additions - Level Up Orbs, Revival, Luna Enemies.
Controller Dynamic Keys - PS3-4 and Xbox now display different key binds.
Controller Level Ups - Now when using a controller, the level up screen matches the D-Pad visually.
Health - Health can now see natural level up rewards, allowing you to.. slowly.. get some health back!
Sentry - Now you can specify whether you want player level ups or sentry level ups! This can be changed in the pause menu and the level up UI!
Challenge: Sudden Death - Now you can return to the glory days, where everything friggin' one shot you instantly.
Reworks:
Skill Tree 3.0 - Another slight overhaul to the skill tree, larger nodes, better format, more logical trees, and new skills to unlock! Also a new way to display the overall stats earned from the skill tree via. the Stats and Unlocks buttons.
Death Screen! - Now with fun elements from Devil May Cry, displays your score, Luna Coins earned, and gives you a letter grade score! Can you score higher than A+?
Turbo - Turbo mode now has a limited timer, that recharges faster than it depletes! This means you finally need to be intentional with your turbo'ing!
Fixes:
Void & Lightning - These elements should now see massive performance upgrades compared to previous versions, sorry about that.
Skill Tree Camera - Should now move appropriately when at higher galaxy tiers.
Skill Tree Buttons - These were crashing due to being implemented wrong, this has been fixed.
Gankers - They were shooting bullets out backwards, this has been fixed.
Death Blossom - This was losing its SFX when pausing the game, this has been fixed.
Split Challenge - Some enemies were not spawning splits on death, solved!
WASD - This was auto defaulting back to Mouse for some time, not anymore.
Turbo Controls - Mouse/WASD & Controller have been split up so you don't accidentally turbo with a controller while playing on mouse, and vice versa.
Source
Changelog.gg summarizes and formats this update. How we read updates.
