HomeGamesUpdatesPricingMethodology
Steam News24 April 20242y ago

v1.0.10 (4/24/24)

Almost all enemy bullets now have black borders for improved visibility, and are now drawn at a higher priority. - Partially restored the visual effect of WAVE ARMS in light of these adjustments.

Full notes

Full ASTROLANCER update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedAlmost all enemy bullets now have black borders for improved visibility, and are now drawn at a higher priority. - Partially restored the visual effect of WAVE ARMS in light of these adjustments. - The Stage 4 boss's arena now uses the pink sand tiles. - "Lawnmower" enemy sprite adjusted, adding a border around its rotors. - The room in Stage 4 with the new EC introduced in 1.0.9 now has a secret door. - Fixed a bug that allowed chaining LANCE+ charged attacks repeatedly in the pursuit phase. - The "timer" during the final sequence has been removed entirely. - The range of the SCATTERGUN upgrade's firing mode has been increased slightly, moreso in the pursuit phase. - The REPULSOR upgrade now causes the player to damage all enemies within about 2 tiles when hit, and has a new visual effect. - STATIC ARMS now only spends EN while hitting something. - SEEKER ARMS no longer spends EN multiple times if hitting more than one target. - The player damage sound effect now has its own channel and will not conflict with other sound effects.

ASTROLANCER changes

fixedAlmost all enemy bullets now have black borders for improved visibility, and are now drawn at a higher priority. - Partially restored the visual effect of WAVE ARMS in light of these adjustments. - The Stage 4 boss's arena now uses the pink sand tiles. - "Lawnmower" enemy sprite adjusted, adding a border around its rotors. - The room in Stage 4 with the new EC introduced in 1.0.9 now has a secret door. - Fixed a bug that allowed chaining LANCE+ charged attacks repeatedly in the pursuit phase. - The "timer" during the final sequence has been removed entirely. - The range of the SCATTERGUN upgrade's firing mode has been increased slightly, moreso in the pursuit phase. - The REPULSOR upgrade now causes the player to damage all enemies within about 2 tiles when hit, and has a new visual effect. - STATIC ARMS now only spends EN while hitting something. - SEEKER ARMS no longer spends EN multiple times if hitting more than one target. - The player damage sound effect now has its own channel and will not conflict with other sound effects.
  • Almost all enemy bullets now have black borders for improved visibility, and are now drawn at a higher priority. - Partially restored the visual effect of WAVE ARMS in light of these adjustments. - The Stage 4 boss's arena now uses the pink sand tiles. - "Lawnmower" enemy sprite adjusted, adding a border around its rotors. - The room in Stage 4 with the new EC introduced in 1.0.9 now has a secret door. - Fixed a bug that allowed chaining LANCE+ charged attacks repeatedly in the pursuit phase. - The "timer" during the final sequence has been removed entirely. - The range of the SCATTERGUN upgrade's firing mode has been increased slightly, moreso in the pursuit phase. - The REPULSOR upgrade now causes the player to damage all enemies within about 2 tiles when hit, and has a new visual effect. - STATIC ARMS now only spends EN while hitting something. - SEEKER ARMS no longer spends EN multiple times if hitting more than one target. - The player damage sound effect now has its own channel and will not conflict with other sound effects.

Source

Steam News / 24 April 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.