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Steam News23 April 20242y ago

v1.0.9d (4/23/24)

From 1.0.9, hopefully minus the bugs: - Fixed an issue where if the player attempted to begin a THRUST on the same frame in which they'd been hit, the THRUST would be canceled and the meter spent.

Full notes

Full ASTROLANCER update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • UI and audio
  • Balance
changedFrom 1.0.9, hopefully minus the bugs: - Fixed an issue where if the player attempted to begin a THRUST on the same frame in which they'd been hit, the THRUST would be canceled and the meter spent. Now, the player will properly use THRUST while also taking the damage, unless they have the JET ROLL upgrade, in which case the damage will be canceled. - Using JET ROLL successfully now plays a different sound effect from a normal THRUST. - Slightly changed the Stage 5 pursuit phase midboss's attack pattern to make it spread out its bullets more on Normal and Challenging. - Certain midbosses in pursuit phases now delete certain bullets upon death. - EMERGENCY SHIELD is now replenished upon touching a checkpoint. - Stage 4 has had an EC added to a previously dialogue-only room (no, not that one) to normalize the number of ECs per stage.
addedNew in 1.0.9d: - The delayed white damage shown in the HP bar if the player has the JET ROLL upgrade is no longer displayed incorrectly if the damage taken will be enough to kill the player.

ASTROLANCER changes

changedFrom 1.0.9, hopefully minus the bugs: - Fixed an issue where if the player attempted to begin a THRUST on the same frame in which they'd been hit, the THRUST would be canceled and the meter spent. Now, the player will properly use THRUST while also taking the damage, unless they have the JET ROLL upgrade, in which case the damage will be canceled. - Using JET ROLL successfully now plays a different sound effect from a normal THRUST. - Slightly changed the Stage 5 pursuit phase midboss's attack pattern to make it spread out its bullets more on Normal and Challenging. - Certain midbosses in pursuit phases now delete certain bullets upon death. - EMERGENCY SHIELD is now replenished upon touching a checkpoint. - Stage 4 has had an EC added to a previously dialogue-only room (no, not that one) to normalize the number of ECs per stage.
addedNew in 1.0.9d: - The delayed white damage shown in the HP bar if the player has the JET ROLL upgrade is no longer displayed incorrectly if the damage taken will be enough to kill the player.

From 1.0.9, hopefully minus the bugs: - Fixed an issue where if the player attempted to begin a THRUST on the same frame in which they'd been hit, the THRUST would be canceled and the meter spent. Now, the player will properly use THRUST while also taking the damage, unless they have the JET ROLL upgrade, in which case the damage will be canceled. - Using JET ROLL successfully now plays a different sound effect from a normal THRUST. - Slightly changed the Stage 5 pursuit phase midboss's attack pattern to make it spread out its bullets more on Normal and Challenging. - Certain midbosses in pursuit phases now delete certain bullets upon death. - EMERGENCY SHIELD is now replenished upon touching a checkpoint. - Stage 4 has had an EC added to a previously dialogue-only room (no, not that one) to normalize the number of ECs per stage.

New in 1.0.9d: - The delayed white damage shown in the HP bar if the player has the JET ROLL upgrade is no longer displayed incorrectly if the damage taken will be enough to kill the player.

Source

Steam News / 23 April 2024

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