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Steam News23 June 20242y ago

v1.1.2 (6/23/24)

You will now be prompted to confirm your choice before exiting the game through the options menu during gameplay, or before resetting any options to default.

Full notes

Full ASTROLANCER update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedYou will now be prompted to confirm your choice before exiting the game through the options menu during gameplay, or before resetting any options to default. The "Exit Game" option is also now a scary red color, so you definitely won't choose it by accident. - Updated help text in Options to inform the player that the game is saved at checkpoints. - Adjusted LASER ARMS so that the player will continue strafing while being hit, as with other strafing options. - HOMING can now do up to 25% more damage the straighter the missile flies. (This, and the buff to NAPALM direct damage a few patches back, is intended to ease the suffering of players who either forget about the main gun or refuse to use it; the main gun is still stronger.) - GRAVITY damage has been increased very slightly, but the Pursuit Phase damage boost is removed; it now has a much larger AOE during the Pursuit Phase instead. The range of the AOE is indicated by the visual difference in the sparkling particles. (Compared to the main gun, GRAVITY's damage against bosses is similar, but it is easier to hit with laterally at the expense of requiring you to get a little closer.) - Fixed some minor miscalculations that could cause tracking weapons to not aim properly at certain angles. - Adjusted the enemy palette in the Stage 1 Pursuit Phase.

ASTROLANCER changes

changedYou will now be prompted to confirm your choice before exiting the game through the options menu during gameplay, or before resetting any options to default. The "Exit Game" option is also now a scary red color, so you definitely won't choose it by accident. - Updated help text in Options to inform the player that the game is saved at checkpoints. - Adjusted LASER ARMS so that the player will continue strafing while being hit, as with other strafing options. - HOMING can now do up to 25% more damage the straighter the missile flies. (This, and the buff to NAPALM direct damage a few patches back, is intended to ease the suffering of players who either forget about the main gun or refuse to use it; the main gun is still stronger.) - GRAVITY damage has been increased very slightly, but the Pursuit Phase damage boost is removed; it now has a much larger AOE during the Pursuit Phase instead. The range of the AOE is indicated by the visual difference in the sparkling particles. (Compared to the main gun, GRAVITY's damage against bosses is similar, but it is easier to hit with laterally at the expense of requiring you to get a little closer.) - Fixed some minor miscalculations that could cause tracking weapons to not aim properly at certain angles. - Adjusted the enemy palette in the Stage 1 Pursuit Phase.
  • You will now be prompted to confirm your choice before exiting the game through the options menu during gameplay, or before resetting any options to default. The "Exit Game" option is also now a scary red color, so you definitely won't choose it by accident. - Updated help text in Options to inform the player that the game is saved at checkpoints. - Adjusted LASER ARMS so that the player will continue strafing while being hit, as with other strafing options. - HOMING can now do up to 25% more damage the straighter the missile flies. (This, and the buff to NAPALM direct damage a few patches back, is intended to ease the suffering of players who either forget about the main gun or refuse to use it; the main gun is still stronger.) - GRAVITY damage has been increased very slightly, but the Pursuit Phase damage boost is removed; it now has a much larger AOE during the Pursuit Phase instead. The range of the AOE is indicated by the visual difference in the sparkling particles. (Compared to the main gun, GRAVITY's damage against bosses is similar, but it is easier to hit with laterally at the expense of requiring you to get a little closer.) - Fixed some minor miscalculations that could cause tracking weapons to not aim properly at certain angles. - Adjusted the enemy palette in the Stage 1 Pursuit Phase.

Source

Steam News / 23 June 2024

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