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Steam News23 October 20178y ago

Patch 0.9.2 - Major graphics update, new conquest-style maps, and official Linux support

Graphics Created all new planets and moons - Re-textured and created new materials for all asteroids - Removed fog from all missions (much clearer skybox) - Shadows are no longer entirely black - Created all new explosi

Full notes

Full ASTROKILL update

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What changed

2 fixes4 additions1 change0 removals
  • Gameplay
  • Balance
  • UI and audio
addedGraphicsCreated all new planets and moons - Re-textured and created new materials for all asteroids - Removed fog from all missions (much clearer skybox) - Shadows are no longer entirely black - Created all new explosion-debris with more visual variety - Expanded skybox size by 625% (by volume) in all levels
addedGameplayAdded new conquest-style gameplay mode - Expanded the boundaries of most levels - Replaced "Boreas Recon" level with new conquest-style mission "Overreach" - Changed format of mission "Dante Guerrillas" entirely - Overhauled "Hammurabi Encounter" mission - Raised topspeed for most fighters by 50% - Rebalanced all projectile-damage - Selecting nearest enemy now only selects damageable enemies - Frigate doors now block debris, gibs, and LOS-checks - Created new freighter and added to "Dante Guerrillas" - Created new machine-gun turrets for new freighter
fixedAIAI is now capable of prioritizing and taking territories - AI now chooses weapons based on damage-threshold of target - Turrets now have even targeting-priority (compared to fighters) - AI is now more likely to gang up on targets - Fixed issue with AI not obeying level-bounds - Fixed issue with AI accelerating faster than its engine-limits (in some cases)
changedAudioMusic now changes dynamically in most levels - Playlists are now supported and used in most levels - Lowered missile-turret muzzle-volume
addedUIUpdated all mission-splashes to reflect major visual changes (in mission-menu) - Implemented territory-markers with radial progress-bar - Added territory-objectives to navball (lower left)
fixedBugsTurned off debris-shadows in some levels - Fixed issue with lasers not registering kills/damage on turrets - Windowed-setting is now properly saved - Projectile-impacts are no longer attached to debris

ASTROKILL changes

addedCreated all new planets and moons - Re-textured and created new materials for all asteroids - Removed fog from all missions (much clearer skybox) - Shadows are no longer entirely black - Created all new explosion-debris with more visual variety - Expanded skybox size by 625% (by volume) in all levels
addedAdded new conquest-style gameplay mode - Expanded the boundaries of most levels - Replaced "Boreas Recon" level with new conquest-style mission "Overreach" - Changed format of mission "Dante Guerrillas" entirely - Overhauled "Hammurabi Encounter" mission - Raised topspeed for most fighters by 50% - Rebalanced all projectile-damage - Selecting nearest enemy now only selects damageable enemies - Frigate doors now block debris, gibs, and LOS-checks - Created new freighter and added to "Dante Guerrillas" - Created new machine-gun turrets for new freighter
fixedAI is now capable of prioritizing and taking territories - AI now chooses weapons based on damage-threshold of target - Turrets now have even targeting-priority (compared to fighters) - AI is now more likely to gang up on targets - Fixed issue with AI not obeying level-bounds - Fixed issue with AI accelerating faster than its engine-limits (in some cases)
changedMusic now changes dynamically in most levels - Playlists are now supported and used in most levels - Lowered missile-turret muzzle-volume
addedUpdated all mission-splashes to reflect major visual changes (in mission-menu) - Implemented territory-markers with radial progress-bar - Added territory-objectives to navball (lower left)

Graphics

  • Created all new planets and moons - Re-textured and created new materials for all asteroids - Removed fog from all missions (much clearer skybox) - Shadows are no longer entirely black - Created all new explosion-debris with more visual variety - Expanded skybox size by 625% (by volume) in all levels

Gameplay

  • Added new conquest-style gameplay mode - Expanded the boundaries of most levels - Replaced "Boreas Recon" level with new conquest-style mission "Overreach" - Changed format of mission "Dante Guerrillas" entirely - Overhauled "Hammurabi Encounter" mission - Raised topspeed for most fighters by 50% - Rebalanced all projectile-damage - Selecting nearest enemy now only selects damageable enemies - Frigate doors now block debris, gibs, and LOS-checks - Created new freighter and added to "Dante Guerrillas" - Created new machine-gun turrets for new freighter

AI

  • AI is now capable of prioritizing and taking territories - AI now chooses weapons based on damage-threshold of target - Turrets now have even targeting-priority (compared to fighters) - AI is now more likely to gang up on targets - Fixed issue with AI not obeying level-bounds - Fixed issue with AI accelerating faster than its engine-limits (in some cases)

Audio

  • Music now changes dynamically in most levels - Playlists are now supported and used in most levels - Lowered missile-turret muzzle-volume

UI

  • Updated all mission-splashes to reflect major visual changes (in mission-menu) - Implemented territory-markers with radial progress-bar - Added territory-objectives to navball (lower left)

Bugs

  • Turned off debris-shadows in some levels - Fixed issue with lasers not registering kills/damage on turrets - Windowed-setting is now properly saved - Projectile-impacts are no longer attached to debris

Core

  • Vehicles can now be invulnerable to some weapons and not to others - Game-state is now kept in a proper game-state object - Implemented beam super-weapons (not currently used) - Asteroids now inherit static-props

Source

Steam News / 23 October 2017

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