Full notes
Full ASTROKILL update
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What changed
- Compatibility
- Performance
- Gameplay
- UI and audio
- Fixes
ASTROKILL changes
Gameplay
OpenGL support for Linux and SteamOS - Turrets can now be healed by medics - Fighter-explosions now move in the direction of the destroyed fighter - Colonists mission has fewer enemy EMPs - EMPs can now be deflected with shields - Reduced duration of EMP-effect - Added playable laser-equipped fighters to oba-okada-minefield and oba-firefight missions
Visuals
Brightened world-environment in all levels - Fixed distorted cockpit-rendering in OpenGL - Rendering in DirectX and OpenGL are now almost identical - Target-icons are now thinner and rendered additively - Cockpit-rendering should no longer be cropped on ultra widescreens - Asteroid-fragment explosions are now attached to frigates that collide with them - Removed black smoke-particles from fighter-explosions - Reduced opacity of smoke-fingers in fighter-explosions - Dead pilots are now visually culled at greater distances
Input
Duplicate key-mappings for the same action are no longer allowed - Added 3440x1440 resolution to graphics-menu
UI
Resolution is now properly saved and loaded from graphics-menu - Fixed menu-placement for ultra widescreens - Mouse-input in menus are no longer captured outside of menu-buttons
Core
Improved overall performance by turning off unnecessary cockpit scene-capture rendering - Reduced number of concurrent post-process elements - Created new menu-handling interface - Decoupled impacts from vehicles - Turned off framerate-capping and smoothing - Decoupled GShields from spaceships - Decoupled turrets from spaceships - Decoupled thrusters from spaceships - Created thruster-controller to handle thruster-collections - Decoupled turret-wrecks from turrets - Most actors are now spawned anonymously within a BP-component - Actor-classes are now checked before actor-spawning - Decoupled hangars from spaceships
Bugs
Team-exclusion in GShield is now changed when spacecraft-team is changed - Fixed duplicate key-mapping error - Fixed missing 120mm-bullet impact - Fixed 0-index access of level-time and level-victories from mission-menu - Fixed divide-by-zero warning in oba-practice-level - Fixed skills-warning in spaceship-spawner - Fixed debris-padding warning in debris-field - Fixed rank-warning in vehicle - Fixed ping-warning produced from debris-culling
Source
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