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Steam News15 August 20178y ago

Patch 0.9.0 - Major engine upgrade and EMP missiles

Gameplay Added new EMP missile that temporarily shuts down fighters and turrets - Created new Dominion-freighter variations - Added Dominion-freighter activity to applicable levels - Converted Menace mission to a campai

Full notes

Full ASTROKILL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Performance
addedGameplayAdded new EMP missile that temporarily shuts down fighters and turrets - Created new Dominion-freighter variations - Added Dominion-freighter activity to applicable levels - Converted Menace mission to a campaign-mission - Added some radio-dialog to Menace mission (sets up future mission) - Converted Banshee Inspection mission to a standalone mission - Increased pacing of Maki Transit mission - Added Lancer-EMP and Lancer-Medic-EMP gunship variations - Added Phantom-EMP fighter variation - Fixed initial trajectories for playable fighters in most missions
addedCoreUpgraded Unreal engine to 4.17.0 (from 4.8.3) - Builds are no longer packaged in PAK files - All objects are now visually culled at long-ranges - Added concept of electrical-power to all ships (for EMP) - Moved save-game logic to a game-instance object - Decoupled many ojects from one another and removed some circular dependencies - Increased use of interfaces to facilitate polymorphic object-interactions
changedVisualsImproved lighting and colors overall (due to engine upgrade) - Rebalanced lighting in all levels - Shadows are now softer - Fixed some misplaced textures on OBA-outpost - Regenerated and optimized all LODs for every mesh (help me) - Added scanline-effect to HUD - Created new hologram-material (more visual clarity) - Added a space-particle effect to the player-view (helps with gauging speed and direction) - Simplified atmospheric effect on planets - Health-icons no longer shown over hangar-bays - Regenerated the Ishtar dome-mesh to fix geometry-artifacts] - Reduced frigate-explosion particles for optimization
addedUIAdded gamma and brightness sliders to the Graphics menu - Created a separate Audio menu - Added a master-volume slider - Moved camera-preference to Controls menu - Redesigned Missions menu background - Updated all mission-preview images - Added a mission-loading screen - First campaign-mission from each faction are no longer locked initially
addedAudioLowered rail-impact volume - Lowered volume of missile-swoosh sound (when homing-missile activates) - Added SFX for electrical shutdowns and reboots - Added SFX for EMP-explosions
fixedBugsFixed intermittent background-flickering in some levels - Fixed exaggerated streaks of light in some levels - Fixed issue with AI sometimes following their dropship - Fixed stats for Minesweeper mission being saved incorrectly - Fixed issue with squad-level-waypoints not clearing when player takes control

ASTROKILL changes

addedAdded new EMP missile that temporarily shuts down fighters and turrets - Created new Dominion-freighter variations - Added Dominion-freighter activity to applicable levels - Converted Menace mission to a campaign-mission - Added some radio-dialog to Menace mission (sets up future mission) - Converted Banshee Inspection mission to a standalone mission - Increased pacing of Maki Transit mission - Added Lancer-EMP and Lancer-Medic-EMP gunship variations - Added Phantom-EMP fighter variation - Fixed initial trajectories for playable fighters in most missions
addedUpgraded Unreal engine to 4.17.0 (from 4.8.3) - Builds are no longer packaged in PAK files - All objects are now visually culled at long-ranges - Added concept of electrical-power to all ships (for EMP) - Moved save-game logic to a game-instance object - Decoupled many ojects from one another and removed some circular dependencies - Increased use of interfaces to facilitate polymorphic object-interactions
changedImproved lighting and colors overall (due to engine upgrade) - Rebalanced lighting in all levels - Shadows are now softer - Fixed some misplaced textures on OBA-outpost - Regenerated and optimized all LODs for every mesh (help me) - Added scanline-effect to HUD - Created new hologram-material (more visual clarity) - Added a space-particle effect to the player-view (helps with gauging speed and direction) - Simplified atmospheric effect on planets - Health-icons no longer shown over hangar-bays - Regenerated the Ishtar dome-mesh to fix geometry-artifacts] - Reduced frigate-explosion particles for optimization
addedAdded gamma and brightness sliders to the Graphics menu - Created a separate Audio menu - Added a master-volume slider - Moved camera-preference to Controls menu - Redesigned Missions menu background - Updated all mission-preview images - Added a mission-loading screen - First campaign-mission from each faction are no longer locked initially
addedLowered rail-impact volume - Lowered volume of missile-swoosh sound (when homing-missile activates) - Added SFX for electrical shutdowns and reboots - Added SFX for EMP-explosions

Gameplay

  • Added new EMP missile that temporarily shuts down fighters and turrets - Created new Dominion-freighter variations - Added Dominion-freighter activity to applicable levels - Converted Menace mission to a campaign-mission - Added some radio-dialog to Menace mission (sets up future mission) - Converted Banshee Inspection mission to a standalone mission - Increased pacing of Maki Transit mission - Added Lancer-EMP and Lancer-Medic-EMP gunship variations - Added Phantom-EMP fighter variation - Fixed initial trajectories for playable fighters in most missions

Core

  • Upgraded Unreal engine to 4.17.0 (from 4.8.3) - Builds are no longer packaged in PAK files - All objects are now visually culled at long-ranges - Added concept of electrical-power to all ships (for EMP) - Moved save-game logic to a game-instance object - Decoupled many ojects from one another and removed some circular dependencies - Increased use of interfaces to facilitate polymorphic object-interactions

Visuals

  • Improved lighting and colors overall (due to engine upgrade) - Rebalanced lighting in all levels - Shadows are now softer - Fixed some misplaced textures on OBA-outpost - Regenerated and optimized all LODs for every mesh (help me) - Added scanline-effect to HUD - Created new hologram-material (more visual clarity) - Added a space-particle effect to the player-view (helps with gauging speed and direction) - Simplified atmospheric effect on planets - Health-icons no longer shown over hangar-bays - Regenerated the Ishtar dome-mesh to fix geometry-artifacts] - Reduced frigate-explosion particles for optimization

UI

  • Added gamma and brightness sliders to the Graphics menu - Created a separate Audio menu - Added a master-volume slider - Moved camera-preference to Controls menu - Redesigned Missions menu background - Updated all mission-preview images - Added a mission-loading screen - First campaign-mission from each faction are no longer locked initially

Audio

  • Lowered rail-impact volume - Lowered volume of missile-swoosh sound (when homing-missile activates) - Added SFX for electrical shutdowns and reboots - Added SFX for EMP-explosions

Bugs

  • Fixed intermittent background-flickering in some levels - Fixed exaggerated streaks of light in some levels - Fixed issue with AI sometimes following their dropship - Fixed stats for Minesweeper mission being saved incorrectly - Fixed issue with squad-level-waypoints not clearing when player takes control

Source

Steam News / 15 August 2017

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