Full notes
Full ASTROKILL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
ASTROKILL changes
Gameplay
Missiles do more damage on direct-hits and less splash damage - Projectile damage more balanced overall - Colonists mission is more difficult - Turret-explosions do more splash damage - Tarkana is now destructible in Firefight mission - Added new Beltor outposts to various missions
Input
Gamepad is now fully customizable from the Controls menu - Camera-view now toggles between 3 views
Visuals
Improved some materials on the Hammurabi
AI
Medics now favor healing friendlies over chasing out-of-range hostiles
Core
Programmed customizable gamepad-support via XInput - Redesigned light-beacon system to improve efficiency and randomness
Source
Changelog.gg summarizes and formats this update. How we read updates.
