Full notes
Full ASTROKILL update
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What changed
- Gameplay
- UI and audio
- Balance
ASTROKILL changes
Gameplay
Added new standalone mission Menace - Frigates are now fully destructible in many missions - Increased muzzle-velocity on most projectiles - Homing missiles are more damaging to fighters - Slowed acceleration on all frigates - Increased turret-count on OBA-freighters - Loosened up fighter and gunship controls - Created new OBA-outpost (currently visible in OBA-tutorial)
Visuals
Improved materials on the Ishtar - Improved materials on all OBA frigates - Ishtar now more visible in Deliverance mission - Added small/medium asteroids to most missions
Audio
Muzzle sfx (and others) now properly vary slightly in volume and pitch - Added gyro sound-effect to cockpit (heard when rotation rate changes)
Core
Removed duplicated code among all spaceships - Optimized joystick-polling
Bugs
Fixed bug causing faster projectile-movement to cause less damage (not more) - Fixed problem with AI refusing to form on spawned frigates - Fixed problem with AI occasionally attacking targets with no LOS - Fixed issue that caused erroneous detections in some rare cases - Fixed issue with being unable to roll fighter with oribiting-camera locked
Source
Changelog.gg summarizes and formats this update. How we read updates.
