Full notes
Full ASTROKILL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
ASTROKILL changes
Gameplay
Added a new standalone mission Colonists - Added a new Outer Belt frigate that comes in civilian and military variations - Increased rail-gun ammo-capacity - Reduced collision-damage significantly - Spectator-cam now defaults to a random top-view when selecting ships - Removed thrust-mode rings in both tutorials - Tutorial dialog now dynamically shows current key-bindings
UI
Rearranged the Controls menu to make room for new key-bindings
Input
All keyboard-bindings (with a few exceptions) are now customizable from the Controls menu - Added ability to choose from 3 different joystick-sliders - Joystick-throttle now handles forward and backwards movement - Added joystick-slider option for lateral-movement - Default joystick-button-mapping changed to Thrustmaster Hotas X
Visuals
New asteroids added to most missions - Rearranged components on Korado freighter - Created a habitable planet with rings - Re-textured large Boreas-asteroid
Audio
Gun and thruster sounds are now muffled (somewhat) when in 1st person view
Bugs
Fixed several bugs causing campaign-progress to be lost - Corrected issue with some frigates using the wrong thruster-sounds - Fixed issue with muzzle-sounds not being attached to guns
Core
Implemented DirectInput keyboard support - Improved overall performance by minimizing controller-polling
Source
Changelog.gg summarizes and formats this update. How we read updates.
