Full notes
Full ASTROKILL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Fixes
ASTROKILL changes
Gameplay
Added standalone mission Firefight with semi-molten asteroids - Increased attack-distance on both 120mm flak and missile turrets - Halved missile capacity in Phantoms - Turret-placement on OBA freighters have changed - Added broken statues as visual clues to Dante Guerrillas mission - Re-balancing on most missions
Visuals
Planet and moon appearance greatly improved - Added blood splatter to dead pilots - Asteroid-fragments now vary more in scale - Glowing metal fragments are now scaled properly - Reduced some select 4k textures to 2k
Physics
Dead pilots now move with more mass
Audio
Added new track "Rust and Concrete" to Minesweeper mission - Added new track "Into the Jungle" for Firefight mission
Input
Joystick-throttle no longer reverses ship - Added option in Controls menu to bypass joystick-button mappings
UI
Medic rearm-charge is now shown on the HUD as a greenish circle - Added several more resolution-options
Bugs
Initial comms can now be heard no matter how long the player waits to select a ship - Selecting nearest enemy no longer selects frigates and outposts - Fixed issue with Intercepors sometimes shooting themselves with their 20mm gun - Fixed win-condition that allowed the Deliverance mission to be passed by just destroying the frigate
Source
Changelog.gg summarizes and formats this update. How we read updates.
