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Steam News8 June 20179y ago

Patch 0.8.1 - New mission, new music, and numerous fixes

Gameplay Added standalone mission Firefight with semi-molten asteroids - Increased attack-distance on both 120mm flak and missile turrets - Halved missile capacity in Phantoms - Turret-placement on OBA freighters have c

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Full ASTROKILL update

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What changed

1 fix5 additions0 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
  • Fixes
addedGameplayAdded standalone mission Firefight with semi-molten asteroids - Increased attack-distance on both 120mm flak and missile turrets - Halved missile capacity in Phantoms - Turret-placement on OBA freighters have changed - Added broken statues as visual clues to Dante Guerrillas mission - Re-balancing on most missions
addedVisualsPlanet and moon appearance greatly improved - Added blood splatter to dead pilots - Asteroid-fragments now vary more in scale - Glowing metal fragments are now scaled properly - Reduced some select 4k textures to 2k
addedAudioAdded new track "Rust and Concrete" to Minesweeper mission - Added new track "Into the Jungle" for Firefight mission
addedInputJoystick-throttle no longer reverses ship - Added option in Controls menu to bypass joystick-button mappings
addedUIMedic rearm-charge is now shown on the HUD as a greenish circle - Added several more resolution-options
fixedBugsInitial comms can now be heard no matter how long the player waits to select a ship - Selecting nearest enemy no longer selects frigates and outposts - Fixed issue with Intercepors sometimes shooting themselves with their 20mm gun - Fixed win-condition that allowed the Deliverance mission to be passed by just destroying the frigate

ASTROKILL changes

addedAdded standalone mission Firefight with semi-molten asteroids - Increased attack-distance on both 120mm flak and missile turrets - Halved missile capacity in Phantoms - Turret-placement on OBA freighters have changed - Added broken statues as visual clues to Dante Guerrillas mission - Re-balancing on most missions
addedPlanet and moon appearance greatly improved - Added blood splatter to dead pilots - Asteroid-fragments now vary more in scale - Glowing metal fragments are now scaled properly - Reduced some select 4k textures to 2k
addedAdded new track "Rust and Concrete" to Minesweeper mission - Added new track "Into the Jungle" for Firefight mission
addedJoystick-throttle no longer reverses ship - Added option in Controls menu to bypass joystick-button mappings
addedMedic rearm-charge is now shown on the HUD as a greenish circle - Added several more resolution-options

Gameplay

  • Added standalone mission Firefight with semi-molten asteroids - Increased attack-distance on both 120mm flak and missile turrets - Halved missile capacity in Phantoms - Turret-placement on OBA freighters have changed - Added broken statues as visual clues to Dante Guerrillas mission - Re-balancing on most missions

Visuals

  • Planet and moon appearance greatly improved - Added blood splatter to dead pilots - Asteroid-fragments now vary more in scale - Glowing metal fragments are now scaled properly - Reduced some select 4k textures to 2k

Physics

  • Dead pilots now move with more mass

Audio

  • Added new track "Rust and Concrete" to Minesweeper mission - Added new track "Into the Jungle" for Firefight mission

Input

  • Joystick-throttle no longer reverses ship - Added option in Controls menu to bypass joystick-button mappings

UI

  • Medic rearm-charge is now shown on the HUD as a greenish circle - Added several more resolution-options

Bugs

  • Initial comms can now be heard no matter how long the player waits to select a ship - Selecting nearest enemy no longer selects frigates and outposts - Fixed issue with Intercepors sometimes shooting themselves with their 20mm gun - Fixed win-condition that allowed the Deliverance mission to be passed by just destroying the frigate

Source

Steam News / 8 June 2017

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