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Steam News27 May 20179y ago

Patch 0.8 - Overhaul complete

Gameplay All campaign levels are back online - Added a new standalone mission (minesweeper) - Added medic-variations for the Ripper, Sabre, and Lancer fighters - Implemented behavioral AI for medics - Drastically increa

Full notes

Full ASTROKILL update

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What changed

1 fix3 additions1 change0 removals
  • Gameplay
  • Balance
addedGameplayAll campaign levels are back online - Added a new standalone mission (minesweeper) - Added medic-variations for the Ripper, Sabre, and Lancer fighters - Implemented behavioral AI for medics - Drastically increased the muzzle-velocity on several turrets - Ranks within a squad are now properly ordered and handled so that 8 fighters can makeup a squad - Kills are now credited for all turrets except small 30mm turrets - Missions have been split into 2 types: standalone and campaign
addedUICreated 9 new in-game character portraits - All missions are selectable from a new mission-screen - Victories, flawless victories, and best-times are now shown for each mission - Added input-key for medic-heals to the controls-menu - Simplified in-game codes for fighters (F02, G05+1, etc.)
addedVisualsAdded more asteroids, debris, and props to every level - Replaced 4 large asteroid-fragments with new geometry - Improved materials on all vehicles, asteroids, debris, and props - Added a new solar-array prop to some levels - Adjusted lighting in every mission to be more even - Added new solar-array arm to OBA waystations
changedPerformanceReduced many 4k textures to 2k to save on texture-memory and overall game-size - Turned off shadow-casting on out-of-bounds asteroids
fixedBugsFixed issue with turrets not receiving splash damage - Fixed issue that caused turrets to accidentally shoot friendlies - Fixed bug that caused spawned squads to spawn on the same point when a waypoint was set - VR has been disabled to prevent auto-launching VR - Guns can no longer be fired faster than normal by rapidly pressing buttons

ASTROKILL changes

addedAll campaign levels are back online - Added a new standalone mission (minesweeper) - Added medic-variations for the Ripper, Sabre, and Lancer fighters - Implemented behavioral AI for medics - Drastically increased the muzzle-velocity on several turrets - Ranks within a squad are now properly ordered and handled so that 8 fighters can makeup a squad - Kills are now credited for all turrets except small 30mm turrets - Missions have been split into 2 types: standalone and campaign
addedCreated 9 new in-game character portraits - All missions are selectable from a new mission-screen - Victories, flawless victories, and best-times are now shown for each mission - Added input-key for medic-heals to the controls-menu - Simplified in-game codes for fighters (F02, G05+1, etc.)
addedAdded more asteroids, debris, and props to every level - Replaced 4 large asteroid-fragments with new geometry - Improved materials on all vehicles, asteroids, debris, and props - Added a new solar-array prop to some levels - Adjusted lighting in every mission to be more even - Added new solar-array arm to OBA waystations
changedReduced many 4k textures to 2k to save on texture-memory and overall game-size - Turned off shadow-casting on out-of-bounds asteroids
fixedFixed issue with turrets not receiving splash damage - Fixed issue that caused turrets to accidentally shoot friendlies - Fixed bug that caused spawned squads to spawn on the same point when a waypoint was set - VR has been disabled to prevent auto-launching VR - Guns can no longer be fired faster than normal by rapidly pressing buttons

Gameplay

  • All campaign levels are back online - Added a new standalone mission (minesweeper) - Added medic-variations for the Ripper, Sabre, and Lancer fighters - Implemented behavioral AI for medics - Drastically increased the muzzle-velocity on several turrets - Ranks within a squad are now properly ordered and handled so that 8 fighters can makeup a squad - Kills are now credited for all turrets except small 30mm turrets - Missions have been split into 2 types: standalone and campaign

UI

  • Created 9 new in-game character portraits - All missions are selectable from a new mission-screen - Victories, flawless victories, and best-times are now shown for each mission - Added input-key for medic-heals to the controls-menu - Simplified in-game codes for fighters (F02, G05+1, etc.)

Visuals

  • Added more asteroids, debris, and props to every level - Replaced 4 large asteroid-fragments with new geometry - Improved materials on all vehicles, asteroids, debris, and props - Added a new solar-array prop to some levels - Adjusted lighting in every mission to be more even - Added new solar-array arm to OBA waystations

Performance

  • Reduced many 4k textures to 2k to save on texture-memory and overall game-size - Turned off shadow-casting on out-of-bounds asteroids

Bugs

  • Fixed issue with turrets not receiving splash damage - Fixed issue that caused turrets to accidentally shoot friendlies - Fixed bug that caused spawned squads to spawn on the same point when a waypoint was set - VR has been disabled to prevent auto-launching VR - Guns can no longer be fired faster than normal by rapidly pressing buttons

Source

Steam News / 27 May 2017

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