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Steam News30 December 20169y ago

Patch 0.6.2.0 - Phase 1/3 of major overhaul

Gameplay Added a new Phalanx turret system with destructible components (like pitch-motors) - Added destructible and functional radar dishes (spots enemies at great distances) - Added both a free-floating and anchored m

Full notes

Full ASTROKILL update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • UI and audio
addedGameplayAdded a new Phalanx turret system with destructible components (like pitch-motors) - Added destructible and functional radar dishes (spots enemies at great distances) - Added both a free-floating and anchored mount for turrets, radar, etc. - All friendlies are now visible to the player at any distance - Enemies spotted by friendlies are now visible to the player (shared information) - Detections now require line-of-sight (hiding behind objects is now possible) - All debris is now shootable and collidable - New turrets have destructible components (like pitch-motors)
changedUIHUD has been rearranged to maximize readability and give a glass-cockpit feel - Ship visibility is now shown on HUD (how many foes are currently detecting the player) - Small components (like fighter-turrets) are now marked on the HUD
fixedInputFixed issue with pressed joystick-buttons not being displayed in the controls menu

ASTROKILL changes

addedAdded a new Phalanx turret system with destructible components (like pitch-motors) - Added destructible and functional radar dishes (spots enemies at great distances) - Added both a free-floating and anchored mount for turrets, radar, etc. - All friendlies are now visible to the player at any distance - Enemies spotted by friendlies are now visible to the player (shared information) - Detections now require line-of-sight (hiding behind objects is now possible) - All debris is now shootable and collidable - New turrets have destructible components (like pitch-motors)
changedHUD has been rearranged to maximize readability and give a glass-cockpit feel - Ship visibility is now shown on HUD (how many foes are currently detecting the player) - Small components (like fighter-turrets) are now marked on the HUD
fixedFixed issue with pressed joystick-buttons not being displayed in the controls menu

Gameplay

  • Added a new Phalanx turret system with destructible components (like pitch-motors) - Added destructible and functional radar dishes (spots enemies at great distances) - Added both a free-floating and anchored mount for turrets, radar, etc. - All friendlies are now visible to the player at any distance - Enemies spotted by friendlies are now visible to the player (shared information) - Detections now require line-of-sight (hiding behind objects is now possible) - All debris is now shootable and collidable - New turrets have destructible components (like pitch-motors)

Visuals

  • All asteroids and asteroid-fragments have been replaced by more realistic models (some directly based off actual asteroids or comets)

UI

  • HUD has been rearranged to maximize readability and give a glass-cockpit feel - Ship visibility is now shown on HUD (how many foes are currently detecting the player) - Small components (like fighter-turrets) are now marked on the HUD

Input

  • Fixed issue with pressed joystick-buttons not being displayed in the controls menu

Source

Steam News / 30 December 2016

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