Full notes
Full ASTROKILL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
ASTROKILL changes
Gameplay
Added a new Phalanx turret system with destructible components (like pitch-motors) - Added destructible and functional radar dishes (spots enemies at great distances) - Added both a free-floating and anchored mount for turrets, radar, etc. - All friendlies are now visible to the player at any distance - Enemies spotted by friendlies are now visible to the player (shared information) - Detections now require line-of-sight (hiding behind objects is now possible) - All debris is now shootable and collidable - New turrets have destructible components (like pitch-motors)
Visuals
All asteroids and asteroid-fragments have been replaced by more realistic models (some directly based off actual asteroids or comets)
UI
HUD has been rearranged to maximize readability and give a glass-cockpit feel - Ship visibility is now shown on HUD (how many foes are currently detecting the player) - Small components (like fighter-turrets) are now marked on the HUD
Input
Fixed issue with pressed joystick-buttons not being displayed in the controls menu
Source
Changelog.gg summarizes and formats this update. How we read updates.
