Full notes
Full ASTROKILL update
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What changed
- Gameplay
- UI and audio
- Performance
- Fixes
ASTROKILL changes
Gameplay
Added 4 new Outer Belt missions (Maki Transit, Juno Waystation, Dante Guerrillas, Okada Minefield) - Added 3 new Dominion missions (Juno Assault, Gauntlet, Banshee Inspection) - Frigates can now be destroyed/disabled in some missions - All secondary objectives are now associated with a Steam "flawless" stat - Replaced Dominion frigate with Dominion outpost on Practice and Survival maps
Assets
Implemented new Dominion outpost - Implemented turret installations on tetroids
Visuals
Increased skybox compression-quality - Adjusted global lighting, fog-color, and skybox-color to achieve more colorful atmospheres - Reduced fog in most levels - Polished all vehicle and turret materials to achieve a more detailed, metallic look
UI
Completed missions can now be selected and played directly from the campaign-menu
AI
Wingmen now approach wingman-positions less recklessly - AI will no longer follow their respective leaders out of bounds
Audio
Lowered thruster-pitch on frigates
Performance
Eliminated redundant post-process effects in the cockpit
Bugs
Fixed issue with mines and large asteroid-fragments not colliding with frigates - Fixed bug where AI would face leaders despite having orders not to
Source
Changelog.gg summarizes and formats this update. How we read updates.
